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14 results for β€œSpatial audio”

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cs.SDEmpiricalRecentJul 8, 2026

EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments

Ziyu Luo, Xiaowei Dai, Siying Zhu, Xiaoming Chen

This paper proposes EscFOA, a framework that uses geometry-aware spatial audio to enhance immersive educational environments for visually impaired learners, outperforming conventional audio methods.

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eess.AScs.SDEmpiricalRecentJun 23, 2026

Evaluation of Headrest-Integrated Loudspeakers for Enhanced Spatial Audio Immersion in Automotive Cabins

Martin Wolters, Jacobo Giralt, Harald Mundt, Arijit Biswas

This paper conducts subjective assessments to evaluate the preference and spatial audio attributes of headrest-integrated speakers for immersive audio scenarios in automobiles.

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cs.SDcs.AIcs.MMRecentMay 27, 2026

EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction

Chong Jing, Zitong Lan, Junan Zhang, Zhizheng Wu

EigeNet introduces a geometry-informed multi-modal Transformer framework to achieve state-of-the-art few-shot novel view Room Impulse Response (RIR) prediction by effectively integrating spatial geome…

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cs.SDcs.AIEmpiricalRecentJun 26, 2026

From General-Purpose Audio Tagging to Spatially Grounded Sound Event Localization and Detection

Stefano Giacomelli, Stefano Damiano, Claudia Rinaldi, Fabio Graziosi +1 more

This paper proposes AT2SELD framework to extend pretrained GP-AT models for spatially grounded Sound Event Localization and Detection using spectral FOA descriptors, NAS, and calibration.

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eess.AScs.SDEmpiricalRecentJul 21, 2026

Towards Array-Invariant Speech Enhancement via Geometry-Aware Dynamic Convolution

Zhenglong Liu, Wangyou Zhang, Chenda Li, Yanmin Qian

A new framework called Geo-DConv is proposed to make multi-channel speech enhancement systems adaptable to diverse microphone array geometries by leveraging microphone coordinates.

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eess.AScs.PLcs.SDEmpiricalRecentJun 19, 2026

Compiling Differentiable Audio Graphs to Real-Time DSP

Facundo Franchino, Sebastian J. Schlecht

This paper presents ADAC, a compiler that converts trained differentiable audio models into efficient FAUST code for real-time audio effects.

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eess.AScs.LGcs.SDEmpiricalRecentJul 25, 2026

PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation

Shaoheng Xu, Chunyi Sun, Jihui Zhang, Amy Bastine +2 more

This paper proposes a physics-guided framework, PathRIR, for fast room impulse response simulation using image-source-method, preserving geometric structure while pruning acoustically insignificant pa…

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cs.SDstat.APEmpiricalRecentJun 23, 2026

Statistical validation and full-sphere extension of a Bayesian model for human static sound localisation

Roberto Barumerli, Fabian Brinkmann, Emanuele Zanoni, Anton Hoyer +2 more

This paper validates a Bayesian sound localisation model using statistical methods and compares four HRTF template interpolation methods.

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cs.SDcs.PFEmpiricalRecentJul 9, 2026

A Quantized Native Runtime for On-Device Semantic Audio Generation

Matteo Spanio, Antonio RodΓ 

The paper presents aria, a dependency-free runtime for generating text-to-music using Stable Audio 3 on commodity hardware, with a focus on quantization for memory savings and activation steering.

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cs.SDEmpiricalRecentJul 23, 2026

SoundscapeAgent: Agentic Soundscape Construction for Controllable Synthesis and Scalable Audio-Language Supervision

Hao Zhang, Yiwen Zhao, Yixuan Zhang, Yiwen Shao +1 more

The paper introduces an agentic soundscape construction framework for controllable compositional audio generation, which makes explicit the scene planning, source selection, temporal layout, and rende…

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