20 results for “Stochastic Game”
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This paper introduces mean field reinforcement learning through Markov decision processes in large-population stochastic control, developing the necessary framework for representative-agent learning,…
The paper develops an optimistic maximum-likelihood algorithm that achieves $ ilde{O}(\sqrt{T})$ policy regret for sequential decision-making in partially observable Markov games against adaptive oppo…
This paper characterizes Pure Nash Equilibria and presents a polynomial-time algorithm for finding them in the Intermittent Strategic Cooperation-Based Two-Agent Path Planning game.
This paper investigates the convergence and stability of equilibria in bimatrix two-player games using the optimistic exponential weights method, allowing step sizes to differ.
The paper proposes a novel Bayesian framework to learn the optimal decision strategy for the stochastic shortest path problem by directly constructing the posterior beliefs for the action-value functi…
A paper on dynamic strategic communication problem where a sender controls the timing of truthful updates from binary Markov sources and aims to persuade the receiver to estimate the state as 1, while…
This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.
This paper shows that standard optimal control in Markov Decision Processes (MDPs) with an absorbing catastrophic state naturally generates behavioral signatures mimicking prospect theory, even withou…
Junyu Zhang, Feihong Yang, Jian Wang, Chao Wang +1 more
The paper introduces Global PSRO, a novel deep reinforcement learning framework that efficiently approximates Nash equilibria in large two-player zero-sum games by intelligently expanding the strategy…
The paper introduces FootsiesGym, an open-source environment for learning in a two-player, zero-sum, imperfect-information game, providing a vectorized simulator for efficient analysis.
The paper introduces the Markov decision contest, a new framework for reinforcement learning using pairwise preferences, and proves that stationary Markov policies are optimal and solvable efficiently…
The paper proposes D-BOS, a novel differentiable method that shapes opponent behavior by directly manipulating the opponent's inferred belief state, outperforming existing techniques in multi-agent ga…
This paper studies a variant of the quantum XOR game model, called tilted XOR games, and shows that approximating their quantum value to constant precision is RE-complete.
The paper shows that the envy-free cake-cutting problem with three agents is intractable and establishes the first lower bounds for the Jordan curve problem.