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20 results for “UX principles”

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cs.HCcs.AIEmpiricalRecentJul 22, 2026

A Framework of User Experience Principles for Human-AI Agent Interaction in the Workplace

Kathrin Paimann, Elizangela Valarini, Sebastian Juhl

This paper identifies and validates eight core UX principles for human-AI agent interaction in the workplace using a multi-method approach.

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cs.HCcs.AIRecentMay 29, 2026

Developing a UXR Point of View for Cognitive Accessibility in Mobile Learning with Generative AI

Fatima Ahmad Muazu, Festus Adedoyin, Huseyin Dogan, Abiodun Adedeji +2 more

The paper proposes a structured framework, the Cognitive Accessibility UXR Playbook, that uses UXR principles and Generative AI to transform ambiguous requirements into measurable, actionable specific…

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cs.HCcs.AIRecentMay 29, 2026

From Evidence to Design: Developing an AI-Augmented UX Research Point of View for Digital Wellbeing in Emergency and Public Safety Contexts

Olumuyiwa Ayorinde, Huseyin Dogan, Festus Adedoyin, Nan Jiang +3 more

The paper develops an AI-augmented UX Research Point-of-View (PoV) framework to guide the design of digital wellbeing tools for high-stress Emergency and Public Safety Personnel (EPSP), finding that s…

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cs.HCcs.AIRecentMay 29, 2026

Developing an AI-Powered UX Research Point of View for Digital Health in A Regulatory Context: An Exemplar Case from MSM and Transgender HIV Care in Nigeria

Emmanuel Oluwatosin Oluokun, Festus Fatai Adedoyin, Huseyin Dogan, Nan Jiang +4 more

The paper introduces a Generative AI-augmented User Experience Research (UXR) methodology, operationalized through a four-stage process, to create actionable, stigma-aware design guidance for digital…

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cs.HCcs.AIRecentMay 29, 2026

Developing a Culturally Grounded, AI-Augmented UX Research Point of View (POV): An Exemplar Case Study from Telemedicine Dementia Care

Abiodun Adedeji, Huseyin Dogan, Festus Adedoyin, Michelle Heward +4 more

This paper demonstrates the development of a culturally grounded, AI-augmented User Experience Research Point of View (POV) for a telemedicine dementia care framework in Nigeria, providing a replicabl…

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cs.SEcs.CLcs.HCEmpiricalRecentJun 17, 2026

Written by AI, Managed by AI: Semantic Space Control and Index Sickness Elimination Across 391 Consecutive Sessions

Hui Zhang, Shuren Song

This paper documents and analyzes the failure process of strategies used to address conceptual drift in long-horizon LLM collaboration and introduces the concept of 'Index Sickness' and the 'Pang Prin…

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cs.HCcs.AIRecentMay 29, 2026

UXR PoV for Neuroinclusive Emotion Regulation

Melike Akca, Mona Giff, Deniz Cetinkaya, Huseyin Dogan +1 more

This paper introduces a Generative AI-augmented UXR methodology, grounded in the UXR Point of View (PoV) Playbook, to design Neuroinclusive digital interventions for emotional regulation in adults wit…

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cs.ROcs.HCEmpiricalRecentJul 3, 2026

Invisible Strings: Deriving Puppetry Principles and their Hidden Connections to Robot Behavior Design

Claire Lewis, Sawyer Collins, Alyssa Hanson, Johanna Smith +1 more

This paper derives puppetry principles for robot design, complementing prior insights from animation, theater, and dance.

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cs.HCEmpiricalRecentJul 2, 2026

A Social Norms Approach to Youth Social Media Design

JaeWon Kim

This paper argues that norms, not individual choices, govern how young people use social media and proposes designing an independent platform to build trusted connections.

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cs.HCcs.AIRecentMay 29, 2026

Extending the UXR Point of View Pyramid: A Generative AI-Augmented Methodology for Human-Centred AI Systems

Festus Fatai Adedoyin, Huseyin Dogan, Melike Akca, Abiodun Adedeji

The paper extends the User Experience Research (UXR) Points of View (PoV) framework into an AI-augmented methodology specifically designed for guiding the development and governance of high-stakes, hu…

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cs.HCEmpiricalRecentJun 23, 2026

Optimizing Visual Analytics Workflows: From Theory to Practice

Philip Beaucamp, Alfie Abdul-Rahman, Rita Borgo, Wolfgang Jentner +4 more

This paper investigates ways to transform a theory-based methodology for optimizing visual analytics workflows from theory to practice using case studies.

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cs.AIcs.CYq-fin.RMRecentMay 27, 2026

The Ethics of LLM Sandbox and Persona Dynamics

Tim Gebbie, Stewart Gebbie

The paper argues that LLM guardrails and persona dynamics create an unethical 'reality gap' by laundering epistemic risk onto users, advocating for task-level causal requirements over response-level m…

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cs.HCEmpiricalRecentJun 26, 2026

HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches

Jialin Huang, Rana Hanocka, Ariel Shamir, Yotam Gingold

HandMade is a workflow that combines VR 3D sketching and language for open-domain 3D asset generation, allowing users to specify object layout and part relationships through 3D sketching and language.

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cs.HCcs.AIEmpiricalRecentJul 20, 2026

I wanted it to feel more personal: Customization of social AI as AI individualism in practice

Marita Skjuve, Anna Grøndal Larsen, Asbjørn Følstad, Nena van As +1 more

This study explores why and how users customize social AI, identifying motivations and contributions to a closer relationship.

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cs.HCPositionRecentJul 22, 2026

Proceedings of The Fourth International Workshop on eXplainable AI for the Arts (XAIxArts 4)

Shuoyang Jasper Zheng, Terence Broad, Elizabeth Wilson, Adam Cole +11 more

The XAIxArts workshop explores the operationalisation of Explainable AI in the Arts, focusing on diversity, ideation, and resource development.

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cs.CRcs.SERecentMay 11, 2026

Usability as a Weapon: Attacking the Safety of LLM-Based Code Generation via Usability Requirements

Yue Li, Xiao Li, Hao Wu, Yue Zhang +4 more

This paper introduces UPAttack, a novel threat model demonstrating that focusing on explicit usability requirements can cause LLMs to generate insecure code by neglecting implicit security constraints…

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cs.SEcs.AIcs.CLTheoreticalRecentJun 22, 2026

From Task-Guided Conversational Graphs to Goal-Oriented Dialogue Runtimes

Mariano Garralda-Barrio

This paper introduces the Goal-Oriented Dialogue Runtime (GODR), a framework-neutral design pattern for managing complex, multi-domain, interruptible conversations with multiple interdependent objecti…

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cs.CLEmpiricalRecentJun 30, 2026

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Meng Chen, Anya Ji, Tsung-Han Wu, Tobias Maringgele +3 more

The paper introduces DigitalCoach, a dataset of human expert-novice computer use coaching sessions, and evaluates the ability of state-of-the-art models to teach humans how to use computers.

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cs.AIcs.HCEmpiricalRecentJun 18, 2026

How Should Agents Read Demonstrations? Hierarchical Structure Beats Flat Action Logs

Honjar Xing, Jefferson Lin, Henry Lieberman

This paper proposes grouping recorded actions in Programming by Demonstration (PbD) into labeled, hierarchical subgoals and evaluates the effect on plan quality.

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cs.CLcs.AIcs.CYRecentMay 29, 2026

If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Adrian de Wynter

The paper argues that purported anthropomorphic attributes of LLMs are not unique to language models but are substrate-dependent, demonstrating this by training a neural network on the game Age of Emp…

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