20 results for “UX principles”
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This paper identifies and validates eight core UX principles for human-AI agent interaction in the workplace using a multi-method approach.
The paper proposes a structured framework, the Cognitive Accessibility UXR Playbook, that uses UXR principles and Generative AI to transform ambiguous requirements into measurable, actionable specific…
Olumuyiwa Ayorinde, Huseyin Dogan, Festus Adedoyin, Nan Jiang +3 more
The paper develops an AI-augmented UX Research Point-of-View (PoV) framework to guide the design of digital wellbeing tools for high-stress Emergency and Public Safety Personnel (EPSP), finding that s…
The paper introduces a Generative AI-augmented User Experience Research (UXR) methodology, operationalized through a four-stage process, to create actionable, stigma-aware design guidance for digital…
This paper demonstrates the development of a culturally grounded, AI-augmented User Experience Research Point of View (POV) for a telemedicine dementia care framework in Nigeria, providing a replicabl…
This paper documents and analyzes the failure process of strategies used to address conceptual drift in long-horizon LLM collaboration and introduces the concept of 'Index Sickness' and the 'Pang Prin…
Melike Akca, Mona Giff, Deniz Cetinkaya, Huseyin Dogan +1 more
This paper introduces a Generative AI-augmented UXR methodology, grounded in the UXR Point of View (PoV) Playbook, to design Neuroinclusive digital interventions for emotional regulation in adults wit…
Claire Lewis, Sawyer Collins, Alyssa Hanson, Johanna Smith +1 more
This paper derives puppetry principles for robot design, complementing prior insights from animation, theater, and dance.
This paper argues that norms, not individual choices, govern how young people use social media and proposes designing an independent platform to build trusted connections.
The paper extends the User Experience Research (UXR) Points of View (PoV) framework into an AI-augmented methodology specifically designed for guiding the development and governance of high-stakes, hu…
This paper investigates ways to transform a theory-based methodology for optimizing visual analytics workflows from theory to practice using case studies.
The paper argues that LLM guardrails and persona dynamics create an unethical 'reality gap' by laundering epistemic risk onto users, advocating for task-level causal requirements over response-level m…
HandMade is a workflow that combines VR 3D sketching and language for open-domain 3D asset generation, allowing users to specify object layout and part relationships through 3D sketching and language.
This study explores why and how users customize social AI, identifying motivations and contributions to a closer relationship.
Shuoyang Jasper Zheng, Terence Broad, Elizabeth Wilson, Adam Cole +11 more
The XAIxArts workshop explores the operationalisation of Explainable AI in the Arts, focusing on diversity, ideation, and resource development.
This paper introduces UPAttack, a novel threat model demonstrating that focusing on explicit usability requirements can cause LLMs to generate insecure code by neglecting implicit security constraints…
This paper introduces the Goal-Oriented Dialogue Runtime (GODR), a framework-neutral design pattern for managing complex, multi-domain, interruptible conversations with multiple interdependent objecti…
Meng Chen, Anya Ji, Tsung-Han Wu, Tobias Maringgele +3 more
The paper introduces DigitalCoach, a dataset of human expert-novice computer use coaching sessions, and evaluates the ability of state-of-the-art models to teach humans how to use computers.
This paper proposes grouping recorded actions in Programming by Demonstration (PbD) into labeled, hierarchical subgoals and evaluates the effect on plan quality.
The paper argues that purported anthropomorphic attributes of LLMs are not unique to language models but are substrate-dependent, demonstrating this by training a neural network on the game Age of Emp…