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20 results for “triangle game”

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cs.CCTheoreticalRecentJul 20, 2026

Faster Algorithms for Deciding the Unbiased Maker-Breaker Triangle Game on General Graphs

Julian Christoph Brinkmann, Anand Srivastav

This paper presents new polynomial-time algorithms for determining the winner of the unbiased triangle game on the edge set of general graphs using the edge-triangle incidence graph.

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cs.CCTheoreticalRecentJun 27, 2026

One Hex reduction to rule them all: Quoridor, Maze Attack, Pinko Pallino and Blockade are PSPACE-complete

Francesco Carboni, Daniele Muscillo

The paper settles the computational complexity of Quoridor and related games by reducing them to Reisch's planar graph-Hex.

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cs.DMcs.DSTheoreticalRecentJun 22, 2026

Flood-It with Jewelry -- Characterizing the Game Complexity for Cograph Generalizations

Martin Darmüntzel, Christian Rosenke, Mark Scheibner

This paper studies the complexity of the Flood-It game on various graph classes and provides polynomial-time algorithms for Free Flood-It on graphs free of certain jewels, while proving NP-completenes…

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cs.CCcs.DMcs.DSTheoreticalRecentJul 3, 2026

Edge Geography is XNLP-hard for Pathwidth and in XP for Tree-Partition Width

Thobias Kvalvik Høivik, Erlend Raa Vågset

The paper proves XNLP-hardness of Directed Edge Geography and Undirected Edge Geography when parameterized by pathwidth, and shows their fixed-parameter tractability when parameterized by treewidth an…

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cs.DMmath.COTheoreticalRecentJul 3, 2026

The disjoint separators problem in graphs

Thomas Delépine, Florian Galliot, Yannick Mogge, Leandro Montero +1 more

This paper studies the NP-completeness and provides a polynomial-time algorithm for the disjoint separators problem in planar graphs when all sizes are equal to one.

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math.COcs.DMTheoreticalRecentJul 8, 2026

An Upper Bound on the Hat Guessing Number of Graphs

Mason Shurman, Scott Albert Sibley

This paper provides a bound on the hat guessing number of a graph based on its order and maximum degree.

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cs.LGcs.AIcs.GTRecentJun 4, 2026

Regret Minimization with Adaptive Opponents in Repeated Games

Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang

This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.

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cs.AIcs.GTEmpiricalRecentJul 7, 2026

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

Chase McDonald, Nathan Tsang, Wesley N. Kerr

The paper introduces FootsiesGym, an open-source environment for learning in a two-player, zero-sum, imperfect-information game, providing a vectorized simulator for efficient analysis.

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cs.CCRecentMay 31, 2026

On the Complexity of Recurrence Evaluation

Artem Parfenov, Michael Vyalyi

This paper analyzes the computational complexity of evaluating recurrent functions, showing that the complexity depends heavily on how the input offsets are encoded and the structure of the recurrence…

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cs.CLcs.AIcs.GTEmpiricalRecentJun 26, 2026

Triadic Werewolf: A Jester Role for Multi-Hop Theory of Mind in LLMs

Avni Mittal

This paper extends the Werewolf game with a Jester to evaluate theory-of-mind in large language models and exposes a layer of multi-agent reasoning.

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math.COcs.DMEmpiricalRecentJul 7, 2026

Symmetric lexicographic symmetric-subset reverse search for the enumeration of circuits, cocircuits, and triangulations up to symmetry

Jörg Rambau

This paper introduces and implements variants of the symmetric lexicographic symmetric-subset reverse search framework for enumerating symmetric feasible subsets of a finite set, applying it to cocirc…

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cs.GTcs.MAEmpiricalRecentJul 9, 2026

Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs

Mukesh Kumar, Yue Guan, Panagiotis Tsiotras

This paper proposes Primitive-Guided Tree Search (PGTS), a hybrid framework for computing Nash equilibrium policies in multi-agent Pursuit-Evasion games by integrating offline exact computation with o…

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cs.MAcs.GTcs.ROTheoreticalRecentJun 15, 2026

Intermittent Strategic Cooperation of Two Selfish Agents on Graphs

Itay Shedlezki, Noa Agmon

This paper characterizes Pure Nash Equilibria and presents a polynomial-time algorithm for finding them in the Intermittent Strategic Cooperation-Based Two-Agent Path Planning game.

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