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~ similar to 2605.30311· 16 results

cs.CVRecentJun 1, 2026

HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image

Hezhen Hu, Wangbo Zhao, Lanqing Guo, Hanwen Jiang +5 more

HumanNOVA introduces a photorealistic, universal, and rapid model capable of generating high-quality 3D human avatars from a single input RGB image.

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cs.CVcs.AIRecentMay 28, 2026

PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Omer Benishu, Gal Fiebelman, Sagie Benaim

PhyGenHOI introduces a novel framework that generates physically accurate and visually faithful 4D Human-Object Interactions by coupling generative human motion with explicit physical object simulatio…

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cs.CVcs.AIRecentMay 28, 2026

AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling

Yiheng Li, Zhuo Li, Ruibing Hou, Yingjie Chen +3 more

The paper introduces AnyMo, a unified multimodal framework that enables high-quality, scalable conditional human motion generation by leveraging a massive, cross-modal dataset and a masked modeling tr…

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cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

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cs.ROcs.CVRecentJun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li +5 more

RoboDream introduces an embodiment-centric world model that synthesizes photorealistic, physically feasible robot demonstrations by decoupling motion generation from environment synthesis, significant…

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cs.CVcs.AIeess.IVRecentJun 1, 2026

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Jingyun Liang, Min Wei, Shikai Li, Yizeng Han +4 more

The paper proposes a novel render-free framework that conditions video diffusion models directly on compressed 3D human mesh tokens, enabling robust 3D-aware human motion control without relying on re…

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cs.RORecentJun 3, 2026

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang +16 more

This paper presents GRAIL, a digital generation pipeline that synthesizes human-object interactions for humanoid robots.

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cs.CLcs.CVRecentMay 30, 2026

Sandboxed Coding Agents are Competitive Omni-modal Task Solvers

Dongping Chen, Xuanao Huang, Zhihan Hu, Qingyuan Shi +2 more

The paper demonstrates that specialized coding agents, using only text and image access within a sandbox, can effectively solve complex omnimodal tasks, often outperforming state-of-the-art native omn…

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cs.CVcs.AIcs.CLRecentMay 31, 2026

On the Limits of Token Reduction for Efficient Unified Vision Language Training

Siyi Chen, Weiming Zhuang, Jingtao Li, Lingjuan Lv

The paper analyzes token reduction for efficient unified VLM training, finding that while task-specific acceleration saves computation, it destroys the mutual performance gains achieved through joint…

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cs.GRcs.AIcs.CVRecentMay 31, 2026

Temporally-Aligned Evaluation for Audio-Driven Talking Head Generation

Zhicheng Zhang, Lei Wang, Yu Zhang, Yongsheng Gao

The paper proposes a sequence-alignment framework using Soft Dynamic Time Warping to evaluate audio-driven talking-head generation, demonstrating that this approach provides more robust and fair compa…

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cs.CVRecentJun 1, 2026

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos

Jinpeng Liu, Yukang Xu, Yutong Li, Xingyu Liu

TROPHIES introduces a unified framework to jointly reconstruct dynamic humans, static scenes, and camera poses from multi-view videos, achieving globally consistent and physically plausible 4D reconst…

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cs.CVRecentJun 1, 2026

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more

MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.CVcs.AIRecentMay 29, 2026

Lumos-Nexus: Efficient Frequency Bridging with Homogeneous Latent Space for Video Unified Models

Jiazheng Xing, Hangjie Yuan, Lingling Cai, Xinyu Liu +8 more

Lumos-Nexus is a training-efficient framework that enhances video generation quality by progressively bridging generation from a lightweight model to a high-fidelity generator in a shared latent space…

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cs.AIcs.CLcs.LGRecentMay 29, 2026

A Persona-Based Evaluation Framework for Pluralistic Alignment in Generative AI

Atahan Karagoz

The paper proposes a persona-based evaluation framework that replaces monolithic AI benchmarks with structured cognitive profiles to capture diverse human perspectives, while also identifying the chal…

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cs.AIRecentMay 31, 2026

Towards Understanding Modality Interaction in Multimodal Language Models via Partial Information Decomposition

Wanlong Fang, Tianle Zhang, Wen Tao, Alvin Chan

The paper introduces Partial Information Decomposition (PID) to quantitatively separate unique, redundant, and synergistic contributions of different modalities (e.g., vision, language) in multimodal…

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