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20 results for “Game theory”

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cs.LGmath.OCmath.PREmpiricalRecentJun 9, 2026

Data-Driven Dynamic Assortment in Online Platforms: Learning about Two Sides

Rahul Roy, Nur Sunar, Jayashankar M. Swaminathan

This paper studies a dynamic assortment problem on a two-sided service platform with incomplete information and heterogeneous customers, and develops a data-driven algorithm to learn parameters and op…

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cs.AIcs.MARecentMay 28, 2026

On the Geometry of Games and their Solvers

Yaqi Sun, Julian Ma, David Mguni

The paper proposes a unified framework that maps the geometry of games to effective solver dynamics, suggesting that solvability is governed by continuous structural properties rather than discrete cl…

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cs.CRRecentApr 23, 2026

A Stackelberg Model for Hybridization in Cryptography

Willie Kouam, Stefan Rass, Zahra Seyedi, Shahzad Ahmad +1 more

The paper models cryptographic hybridization as a Stackelberg game where the defender optimizes algorithm selection against a resource-constrained attacker who performs conditional optimization.

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cs.AIRecentMay 28, 2026

MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Kevin Wang, Anna Thöni, Benjamin Kempinski, Bobby Cheng +49 more

The paper introduces Mindgames, a comprehensive multi-game arena for evaluating LLM agents' sustained social and strategic reasoning, demonstrating that current evaluations are limited by structural s…

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cs.MAcs.AIcs.GTRecentMay 28, 2026

Evolutionary Dynamics of Cooperation in Next-Generation LLM Agent Systems: A Cross-Provider Empirical Extension

Francisco León Zúñiga Bolívar

The study extends cooperative bias testing across diverse, next-generation LLMs, finding that provider identity is a stronger predictor of cooperative equilibrium than model generation, and that noise…

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cs.LGcs.AIcs.GTRecentJun 4, 2026

Regret Minimization with Adaptive Opponents in Repeated Games

Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang

This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.

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cs.CCRecentMay 31, 2026

On the Complexity of Recurrence Evaluation

Artem Parfenov, Michael Vyalyi

This paper analyzes the computational complexity of evaluating recurrent functions, showing that the complexity depends heavily on how the input offsets are encoded and the structure of the recurrence…

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cs.AIcs.LGRecentMay 27, 2026

Differentiable Belief-based Opponent Shaping

Aarav G Sane, Karthik Sivachandran, Rohan Paleja

The paper proposes D-BOS, a novel differentiable method that shapes opponent behavior by directly manipulating the opponent's inferred belief state, outperforming existing techniques in multi-agent ga…

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cs.GTcs.LGRecentJun 4, 2026

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin

The paper proposes DNQ, a scalable solver-in-the-loop framework for training agents in multi-turn simultaneous bidding games by leveraging pairwise payoff estimation to approximate complex equilibrium…

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cs.AIRecentMay 27, 2026

Global Policy-Space Response Oracles for Two-Player Zero-Sum Games

Junyu Zhang, Feihong Yang, Jian Wang, Chao Wang +1 more

The paper introduces Global PSRO, a novel deep reinforcement learning framework that efficiently approximates Nash equilibria in large two-player zero-sum games by intelligently expanding the strategy…

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cs.GTcs.AIcs.CLRecentMay 29, 2026

Used Car Salesbots? Honesty and Credulity of LLMs as Bargaining Agents under Partial Information

Antonio Valerio Miceli-Barone, Vaishak Belle, Shay B. Cohen

The paper simulates bargaining scenarios using LLM agents to analyze how optimizing agents for financial profit affects their honesty and trust, finding that while fine-tuning improves deal-making, it…

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cs.AIRecentMay 28, 2026

PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao +2 more

The paper introduces PTCG-Bench, a new benchmark using the Pokémon TCG to evaluate LLM agents' strategic decision-making and ability to self-evolve, finding that sustained self-evolution remains chall…

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cs.GTcs.CCRecentMay 31, 2026

Hardness of Approximate Hylland-Zeckhauser Equilibria

Mark Braverman, Jingyi Liu, Eric Xue, Chenghan Zhou

The paper establishes that finding approximate Hylland-Zeckhauser equilibria (a type of market allocation) is computationally hard, specifically showing it is PPAD-hard under certain complexity assump…

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cs.MAcs.AIRecentMay 29, 2026

Safe Equilibrium Policy Optimization for Strategic Agent Policies

Karthika Arumugam, Kiran Kumar Manku, Amit Dhanda

The paper introduces Safe Equilibrium Policy Optimization (σepo{}) to train language models for multi-agent strategic tasks, achieving improved safety and robustness across various game domains.

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cs.AIcs.LGecon.THRecentMay 31, 2026

Prospect-Theory Behavior from Bellman Optimality in MDPs with Catastrophic States

Yujiao Chen

This paper shows that standard optimal control in Markov Decision Processes (MDPs) with an absorbing catastrophic state naturally generates behavioral signatures mimicking prospect theory, even withou…

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cs.AIRecentMay 29, 2026

Choosing the Lens: Strategic Perspective Activation in Context-Dependent Argumentation

Albert Sadowski, Jarosław A. Chudziak

The paper introduces Context-Dependent Argumentation Frameworks (CDAFs) to model how an agent strategically manipulates the success of arguments by choosing the external evaluation context.

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cs.AIRecentMay 30, 2026

Doing What They Say, Not What They Reason: Locating the Faithfulness Gap in LLM Agents

Yufeng Wang

This paper investigates the 'faithfulness gap' in LLM agents—the discrepancy between stated reasoning and actual action—by decomposing it into two opposing steps: reasoning-to-conclusion and conclusio…

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cs.GTcs.AIcs.CRRecentMay 14, 2026

Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games

Juho Kim, Fei Fang, Tuomas Sandholm

This paper adapts LLM watermarking techniques, specifically the KGW watermark, to create detectable watermarks for AI game-playing strategies in perfect-information games, showing minimal impact on ga…

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cs.GTcs.AIcs.MARecentMay 29, 2026

Social welfare optimisation under institutional reward and punishment

Van An Nguyen, Vuong Khang Huynh, Huu Loi Bui, Hai Anh Ha +7 more

This paper introduces a welfare-centric framework for designing institutional incentives, showing that optimizing for total social welfare often requires different incentive levels than those optimize…

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cs.MAcs.AIcs.LGRecentMay 28, 2026

Discovering Cooperative Pipelines: Autoresearch for Sequential Social Dilemmas

Víctor Gallego

The paper introduces an outer-loop AI agent that autonomously redesigns LLM policy-synthesis pipelines for multi-agent social dilemmas, demonstrating that the optimal pipeline structure depends critic…

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