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20 results for “Immersive educational environments”

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cs.SDEmpiricalRecentJul 8, 2026

EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments

Ziyu Luo, Xiaowei Dai, Siying Zhu, Xiaoming Chen

This paper proposes EscFOA, a framework that uses geometry-aware spatial audio to enhance immersive educational environments for visually impaired learners, outperforming conventional audio methods.

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cs.AIcs.MARecentMay 28, 2026

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Yulei Ye, Wenhao Li, Zhong Wen, Yunshu Huang +22 more

The paper introduces AgentSchool, an advanced LLM-powered multi-agent simulator that models learning as state transitions to provide a robust, ethically viable testbed for educational research and ped…

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eess.AScs.AIcs.CLRecentMay 29, 2026

ImmersiveTTS: Environment-Aware Text-to-Speech with Multimodal Diffusion Transformer and Domain-Specific Representation Alignment

Jun-Hak Yun, Seung-Bin Kim, Seong-Whan Lee

ImmersiveTTS is an environment-aware text-to-speech model that generates natural speech seamlessly integrated within environmental contexts by explicitly modeling cross-modal interactions, achieving s…

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cs.MMcs.HCEmpiricalRecentJul 20, 2026

Toward Site-Aware MR Art Exhibitions: A SLAM-Based Deployment Pipeline for Spatial Coherence and Exhibition Experience

Yawei Zhao, Yuming Zhu, Hao Li, Yuqi Liang +3 more

This paper presents a practical pipeline for designing and deploying large-scale Mixed Reality art exhibitions using SLAM-based alignment, and evaluates its impact on technical stability and user expe…

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cs.CLRecentMay 29, 2026

TeachObs: A Human-Validated Benchmark for Multimodal Teaching Observation and Model Evaluation

Yeil Jeong, Youngjin Yoo, Seobin Sohn, Hyejin Han +3 more

The paper introduces TeachObs, a comprehensive, human-validated benchmark for multimodal teaching observation, and evaluates frontier LLMs, finding that no single model consistently outperforms others…

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eess.AScs.SDEmpiricalRecentJun 23, 2026

Evaluation of Headrest-Integrated Loudspeakers for Enhanced Spatial Audio Immersion in Automotive Cabins

Martin Wolters, Jacobo Giralt, Harald Mundt, Arijit Biswas

This paper conducts subjective assessments to evaluate the preference and spatial audio attributes of headrest-integrated speakers for immersive audio scenarios in automobiles.

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cs.HCEmpiricalRecentJun 26, 2026

HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches

Jialin Huang, Rana Hanocka, Ariel Shamir, Yotam Gingold

HandMade is a workflow that combines VR 3D sketching and language for open-domain 3D asset generation, allowing users to specify object layout and part relationships through 3D sketching and language.

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cs.CYcs.AIcs.HCEmpiricalRecentJul 15, 2026

Learning Engagement Assistant (LEA): Cross-Course Scalability and Classroom Evaluation of an Agentic AI Tutoring System

Teri Rumble, Javad Zarrin, P. George Lovell, Ruth Falconer

This paper reports the first classroom deployment of LEA, an adaptive AI tutoring agent, with real students across three courses and evaluates its cross-course scalability.

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cs.AIEmpiricalRecentJul 15, 2026

Earthquaker-AI: A Retrieval-Augmented Generation Framework with Rubric-Based Assessment for Primary School Earthquake Education

Xanthi Kokkinou, Chaido Mizeli, Nafsika Koulaxidou, Marina Delianidi +1 more

This paper introduces Earthquaker-AI, a hybrid educational framework that combines robotics, rubrics, and AI to enhance earthquake preparedness in primary-school students.

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cs.HCEmpiricalRecentJul 24, 2026

VisionPulse: A Virtual Reality System Enabling Accessible Discovery and Navigation for Blind and Low Vision Users

Samuel Martin, Pooyan Fazli, Hasti Seifi

The paper presents VisionPulse, an accessible VR system for blind and low vision users, enabling free-form exploration through multimodal feedback.

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cs.CVEmpiricalRecentJul 8, 2026

Infinite Worlds with Versatile Interactions

Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen +16 more

The paper introduces LingBot-World 2.0, an advanced version of a language model with unbounded interaction horizon, rapid response time, diverse interactive elements, and agentic harness integration.

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cs.SDEmpiricalRecentJul 23, 2026

SoundscapeAgent: Agentic Soundscape Construction for Controllable Synthesis and Scalable Audio-Language Supervision

Hao Zhang, Yiwen Zhao, Yixuan Zhang, Yiwen Shao +1 more

The paper introduces an agentic soundscape construction framework for controllable compositional audio generation, which makes explicit the scene planning, source selection, temporal layout, and rende…

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cs.AIEmpiricalRecentJun 29, 2026

ManimAgent: Self-Evolving Multimodal Agents for Visual Education

Wenjia Jiang, Zongyuan Cai, Yuanhang Shao, Chenru Wang +6 more

This paper introduces ManimAgent, a self-evolving multimodal agent that retains reflection experience across tasks using an Episodic Memory Bank, leading to improved performance on a code-generation t…

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cs.HCEmpiricalRecentJul 15, 2026

Interaction Density as a Behavioural Signature of Exhibit Type: A Minimal-Log Study from a Two-Venue Science Experience Centre

R A Udaya Rakshith, Inavamsi Enaganti, Umang J Gala

This paper analyzes interaction data from touch-enabled exhibits at a science center to derive a behavioral signature called interaction density and uses it to distinguish between fast-paced games and…

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cs.HCcs.CYcs.DCEmpiricalRecentJul 27, 2026

A Sustainable Remote Access Architecture for Digital Inclusion through the Reuse of Discredited TV-BOX Devices

Italo Thiago Felix dos Santos, Carlos Eduardo Correa Queiroz, Adevan Neves Santos, Edgard Luciano Oliveira da Silva

This paper presents a sustainable, low-cost Desktop Virtualization Infrastructure using discarded electronic equipment for digital education.

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cs.AIRecentMay 27, 2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro +8 more

CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.

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cs.CVRecentJun 1, 2026

Places in the Wild: A Large, High-Resolution RAW Photograph Dataset for Ecologically Valid Vision Research

Michelle R. Greene

Places in the Wild introduces a massive, high-resolution RAW photograph dataset of 67,574 images captured in situ across 810 locations, providing unprecedented detail for ecologically valid vision res…

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cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

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