20 results for “Immersive educational environments”
CS papers onlyHybrid search: Keyword + semantic, ranked by combined score.ⓘ
Want pure semantic search? Try claim verification →
This paper proposes EscFOA, a framework that uses geometry-aware spatial audio to enhance immersive educational environments for visually impaired learners, outperforming conventional audio methods.
Yulei Ye, Wenhao Li, Zhong Wen, Yunshu Huang +22 more
The paper introduces AgentSchool, an advanced LLM-powered multi-agent simulator that models learning as state transitions to provide a robust, ethically viable testbed for educational research and ped…
ImmersiveTTS is an environment-aware text-to-speech model that generates natural speech seamlessly integrated within environmental contexts by explicitly modeling cross-modal interactions, achieving s…
Yawei Zhao, Yuming Zhu, Hao Li, Yuqi Liang +3 more
This paper presents a practical pipeline for designing and deploying large-scale Mixed Reality art exhibitions using SLAM-based alignment, and evaluates its impact on technical stability and user expe…
Yeil Jeong, Youngjin Yoo, Seobin Sohn, Hyejin Han +3 more
The paper introduces TeachObs, a comprehensive, human-validated benchmark for multimodal teaching observation, and evaluates frontier LLMs, finding that no single model consistently outperforms others…
This paper conducts subjective assessments to evaluate the preference and spatial audio attributes of headrest-integrated speakers for immersive audio scenarios in automobiles.
HandMade is a workflow that combines VR 3D sketching and language for open-domain 3D asset generation, allowing users to specify object layout and part relationships through 3D sketching and language.
This paper reports the first classroom deployment of LEA, an adaptive AI tutoring agent, with real students across three courses and evaluates its cross-course scalability.
This paper introduces Earthquaker-AI, a hybrid educational framework that combines robotics, rubrics, and AI to enhance earthquake preparedness in primary-school students.
The paper presents VisionPulse, an accessible VR system for blind and low vision users, enabling free-form exploration through multimodal feedback.
Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen +16 more
The paper introduces LingBot-World 2.0, an advanced version of a language model with unbounded interaction horizon, rapid response time, diverse interactive elements, and agentic harness integration.
Hao Zhang, Yiwen Zhao, Yixuan Zhang, Yiwen Shao +1 more
The paper introduces an agentic soundscape construction framework for controllable compositional audio generation, which makes explicit the scene planning, source selection, temporal layout, and rende…
Wenjia Jiang, Zongyuan Cai, Yuanhang Shao, Chenru Wang +6 more
This paper introduces ManimAgent, a self-evolving multimodal agent that retains reflection experience across tasks using an Episodic Memory Bank, leading to improved performance on a code-generation t…
This paper analyzes interaction data from touch-enabled exhibits at a science center to derive a behavioral signature called interaction density and uses it to distinguish between fast-paced games and…
Italo Thiago Felix dos Santos, Carlos Eduardo Correa Queiroz, Adevan Neves Santos, Edgard Luciano Oliveira da Silva
This paper presents a sustainable, low-cost Desktop Virtualization Infrastructure using discarded electronic equipment for digital education.
CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.
Places in the Wild introduces a massive, high-resolution RAW photograph dataset of 67,574 images captured in situ across 810 locations, providing unprecedented detail for ecologically valid vision res…
The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…