20 results for “Q-learning”
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This paper introduces mean field reinforcement learning through Markov decision processes in large-population stochastic control, developing the necessary framework for representative-agent learning,…
The paper proposes DNQ, a scalable solver-in-the-loop framework for training agents in multi-turn simultaneous bidding games by leveraging pairwise payoff estimation to approximate complex equilibrium…
The paper introduces the Markov decision contest, a new framework for reinforcement learning using pairwise preferences, and proves that stationary Markov policies are optimal and solvable efficiently…
This paper provides a mathematical framework for studying different policy learning problems and shows reductions between them.
A novel multi-agent reinforcement learning algorithm, TC-GQN, is proposed for high-level control and orchestration of mobile networks, enabling energy savings while maintaining QoS.
This paper provides non-asytotic sample complexity guarantees for the Navigate and Stop algorithm in online tabular Reinforcement Learning, identifying additional attributes that affect the overall sa…
Qiming Shi, Zhaolu Kang, Yunfan Zhou, Di Weng +1 more
SPADER is a novel reinforcement learning framework that addresses the challenges of Multi-Answer Question Answering by improving credit assignment and promoting diverse exploration during long-horizon…
DriftQL introduces a novel, efficient offline RL method that combines a drift-based behavioral regularizer with critic-driven policy improvement, achieving state-of-the-art performance while maintaini…
This paper develops a policy-learning framework to optimally assign prediction tasks to multiple agents, considering individual agent expertise and capacity constraints, achieving systematic performan…
The paper proposes a Hierarchical Reinforcement Learning framework with two levels for handling high-level strategic planning and low-level continuous-control using Soft Actor-Critic and entropy-regul…
This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.
The paper develops an optimistic maximum-likelihood algorithm that achieves $ ilde{O}(\sqrt{T})$ policy regret for sequential decision-making in partially observable Markov games against adaptive oppo…
Junyu Zhang, Feihong Yang, Jian Wang, Chao Wang +1 more
The paper introduces Global PSRO, a novel deep reinforcement learning framework that efficiently approximates Nash equilibria in large two-player zero-sum games by intelligently expanding the strategy…
Rongzhi Zhang, Rui Feng, Zhihan Zhang, Jingfeng Yang +7 more
QUBRIC introduces a co-design framework that simultaneously optimizes queries and rubrics, overcoming the bottleneck of vague rubrics derived from open-ended questions, leading to significant gains in…
The paper proposes DIBS, a decoupled behavioral cloning approach that stabilizes inductive generalization in RL by separating task-specific policy learning from the evolution function, leading to impr…
The paper proposes a feasible-reward-set framework to perform Inverse Reinforcement Learning (IRL) when data comes from multiple imperfect demonstrators, providing theoretical guarantees and practical…
The paper introduces Prompted Policy Optimization (PromptPO), an LLM-based method that successfully optimizes policies for various sequential RL tasks, demonstrating that LLMs can replace classical RL…
This paper proposes using Answer-Set Programming (ASP) to implement and evaluate CARCASS abstractions, demonstrating a promising method for constructing powerful abstractions for Reinforcement Learnin…