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20 results for “Q-learning”

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math.OCcs.LGcs.MATheoreticalRecentJul 1, 2026

Mean Field Reinforcement Learning

René Carmona, Mathieu Laurière

This paper introduces mean field reinforcement learning through Markov decision processes in large-population stochastic control, developing the necessary framework for representative-agent learning,…

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cs.GTcs.LGRecentJun 4, 2026

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin

The paper proposes DNQ, a scalable solver-in-the-loop framework for training agents in multi-turn simultaneous bidding games by leveraging pairwise payoff estimation to approximate complex equilibrium…

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cs.LGcs.AIRecentMay 29, 2026

Reinforcement Learning with Pairwise Preferences in Long-Term Decision Problems

Jonathan Colaço Carr, Prakash Panangaden, Doina Precup, Benjamin Van Roy

The paper introduces the Markov decision contest, a new framework for reinforcement learning using pairwise preferences, and proves that stationary Markov policies are optimal and solvable efficiently…

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stat.MLcs.LGTheoreticalRecentJul 3, 2026

A Hierarchy of Policy Learning Problems

Hamsa Bastani, Osbert Bastani, Shihan Chen

This paper provides a mathematical framework for studying different policy learning problems and shows reductions between them.

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cs.NIcs.LGEmpiricalRecentJun 11, 2026

Temporally Consistent Graph Q-Networks for Intelligent Network Control

Zacharias Veiksaar, Maxime Bouton

A novel multi-agent reinforcement learning algorithm, TC-GQN, is proposed for high-level control and orchestration of mobile networks, enabling energy savings while maintaining QoS.

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stat.MLcs.LGTheoreticalRecentJul 19, 2026

Non-Asymptotic Best Policy Identification Guarantees in Online Reinforcement Learning

Joseph Lazzaro, Alessio Russo, Aldo Pacchiano

This paper provides non-asytotic sample complexity guarantees for the Navigate and Stop algorithm in online tabular Reinforcement Learning, identifying additional attributes that affect the overall sa…

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cs.CLcs.AIRecentMay 30, 2026

SPADER: Step-wise Peer Advantage with Diversity-Aware Exploration Rewards for Multi-Answer Question Answering

Qiming Shi, Zhaolu Kang, Yunfan Zhou, Di Weng +1 more

SPADER is a novel reinforcement learning framework that addresses the challenges of Multi-Answer Question Answering by improving credit assignment and promoting diverse exploration during long-horizon…

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cs.LGcs.AIRecentMay 29, 2026

Drift Q-Learning

Anas Houssaini, Mohamad H. Danesh, Amin Abyaneh, Scott Fujimoto +2 more

DriftQL introduces a novel, efficient offline RL method that combines a drift-based behavioral regularizer with critic-driven policy improvement, achieving state-of-the-art performance while maintaini…

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cs.HCcs.AIRecentMay 27, 2026

Learning to Assign Prediction Tasks to Agents with Capacity Constraints

Shang Wu, Saatvik Kher, Padhraic Smyth

This paper develops a policy-learning framework to optimally assign prediction tasks to multiple agents, considering individual agent expertise and capacity constraints, achieving systematic performan…

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cs.ROcs.LGEmpiricalRecentJul 26, 2026

Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning

Zahra Abdalla Elashaal, Afef Hfaiedh, Nahla Khraief, Issmail Ellabib +1 more

The paper proposes a Hierarchical Reinforcement Learning framework with two levels for handling high-level strategic planning and low-level continuous-control using Soft Actor-Critic and entropy-regul…

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cs.LGcs.AIcs.GTRecentJun 4, 2026

Regret Minimization with Adaptive Opponents in Repeated Games

Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang

This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.

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cs.LGstat.MLRecentJun 1, 2026

Minimax-Optimal Policy Regret in Partially Observable Markov Games

Raman Arora

The paper develops an optimistic maximum-likelihood algorithm that achieves $ ilde{O}(\sqrt{T})$ policy regret for sequential decision-making in partially observable Markov games against adaptive oppo…

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cs.AIRecentMay 27, 2026

Global Policy-Space Response Oracles for Two-Player Zero-Sum Games

Junyu Zhang, Feihong Yang, Jian Wang, Chao Wang +1 more

The paper introduces Global PSRO, a novel deep reinforcement learning framework that efficiently approximates Nash equilibria in large two-player zero-sum games by intelligently expanding the strategy…

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cs.CLcs.AIRecentJun 2, 2026

QUBRIC: Co-Designing Queries and Rubrics for RL Beyond Verifiable Rewards

Rongzhi Zhang, Rui Feng, Zhihan Zhang, Jingfeng Yang +7 more

QUBRIC introduces a co-design framework that simultaneously optimizes queries and rubrics, overcoming the bottleneck of vague rubrics derived from open-ended questions, leading to significant gains in…

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cs.AIRecentMay 30, 2026

Decoupled Behavioral Cloning for Scalable Inductive Generalization in RL from Specifications

Vignesh Subramanian, Subhajit Roy, Suguman Bansal

The paper proposes DIBS, a decoupled behavioral cloning approach that stabilizes inductive generalization in RL by separating task-specific policy learning from the evolution function, leading to impr…

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cs.LGcs.AIRecentMay 29, 2026

Inverse Reinforcement Learning without an Optimal Demonstrator: A Feasible Reward Set Approach

Kihyun Kim, Shripad Deshmukh, Nikos Vlassis, Jiawei Zhang

The paper proposes a feasible-reward-set framework to perform Inverse Reinforcement Learning (IRL) when data comes from multiple imperfect demonstrators, providing theoretical guarantees and practical…

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cs.LGcs.AIRecentMay 29, 2026

When are LLMs Sufficient Policy Optimizers for Sequential RL Tasks?

Stephane Hatgis-Kessell, Emma Brunskill

The paper introduces Prompted Policy Optimization (PromptPO), an LLM-based method that successfully optimizes policies for various sequential RL tasks, demonstrating that LLMs can replace classical RL…

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cs.AIcs.LORecentMay 29, 2026

Answer-Set-Programming-based Abstractions for Reinforcement Learning

Rafael Bankosegger, Thomas Eiter, Johannes Oetsch

This paper proposes using Answer-Set Programming (ASP) to implement and evaluate CARCASS abstractions, demonstrating a promising method for constructing powerful abstractions for Reinforcement Learnin…

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