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20 results for “Visual generative models”

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cs.CVcs.AIRecentMay 28, 2026

GPIC: A Giant Permissive Image Corpus for Visual Generation

Keshigeyan Chandrasegaran, Kyle Sargent, Suchir Agarwal, Michael Jang +5 more

The paper introduces GPIC, a massive, permissively licensed, and safety-filtered image corpus of 28 trillion pixels, designed to serve as a stable and accessible benchmark for large-scale visual gener…

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cs.AIRecentJun 1, 2026

Bridging the Sim-to-Real Gap in Semiconductor Visual Program Synthesis via Input Binarization

Yusuke Ohtsubo, Kota Dohi, Koichiro Yawata, Koki Takeshita +1 more

The paper proposes a visual program synthesis framework using a VLM to generate accurate training data for semiconductor inspection, mitigating the sim-to-real gap by applying input binarization to st…

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cs.CVRecentJun 1, 2026

Chroma Clues: Leveraging Color Statistics to Detect Synthetic Images

Lea Uhlenbrock, Davide Cozzolino, Christian Riess

This paper proposes using color statistics, specifically through novel color transformations, to detect AI-generated synthetic images by exploiting the color-imitation weaknesses of current generative…

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cs.LGcs.AIRecentMay 28, 2026

The Little Book of Generative AI Foundations: An Intuitive Mathematical Primer

Tianhua Chen

This book provides a compact, derivation-oriented mathematical primer that connects major families of generative AI models, showing their underlying structural relationships.

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cs.CVEmpiricalRecentJun 30, 2026

GEAR: Guided End-to-End AutoRegression for Image Synthesis

Bin Lin, Zheyuan Liu, Chenguo Lin, Sixiang Chen +7 more

This paper introduces GEAR, a method for training a vector-quantized tokenizer and an autoregressive generator jointly and end-to-end, resolving the issue of non-differentiable VQ indices.

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cs.LGTheoreticalRecentJul 23, 2026

Expanding Flow Maps

Sophia Tang, Pranam Chatterjee

Introduces Expanding Generative Flows (EFlows) and Expanding Flow Maps (EFMs) for generating outputs of varying sizes in continuous and discrete state spaces.

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cs.LGcs.AIRecentMay 27, 2026

Evolutionary Refinement of Generative Graph Topologies: A Hybrid WGAN-GA Approach

James Sargant, Seyedeh Ava Razi Razavi, Renata Dividino, Sheridan Houghten

The paper introduces a hybrid WGAN-GA framework that uses a Genetic Algorithm (GA) to refine graphs generated by a GAN, significantly reducing structural deviations and improving realism.

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cs.CVRecentJun 1, 2026

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more

MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…

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cs.CVRecentJun 1, 2026

LL-Bench: Rethinking Low-Level Vision Evaluation in the Era of Large-Scale Generative Models

Lu Liu, Huiyu Duan, Chenxin Zhu, Jintong Lu +5 more

The paper introduces LL-Bench, a comprehensive benchmark for evaluating large-scale generative models on low-level vision tasks, and proposes LL-Score, an MLLM-based evaluator that better aligns quali…

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stat.MLcs.LGTheoreticalRecentJul 18, 2026

Semi-Supervised Conditional Generative Learning through Stochastic Interpolation and Sufficient Representations

Changyu Liu, Yuling Jiao, Jian Huang

This paper proposes a semi-supervised framework, RepG, for conditional generative modeling using stochastic interpolation and low-dimensional latent representations.

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cs.CVEmpiricalRecentJul 7, 2026

Vision as Unified Multimodal Generation

Xiaoyang Han, Jianhua Li, Kewang Deng, Zukai Chen +13 more

The paper presents SenseNova-Vision, a unified multimodal model for computer vision tasks using natural language instructions and optional visual prompts, trained primarily on a new corpus and requiri…

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cs.CVEmpiricalRecentJul 6, 2026

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

Paul Engstler, Iro Laina, Christian Rupprecht, Andrea Vedaldi

The paper introduces SynCity 3000, a framework for generating large, coherent 3D scenes using a convolutional generator, addressing the scarcity of 3D scene data for training.

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cs.CVEmpiricalRecentJul 2, 2026

Alignment Is All You Need For X-to-4D Generation

Qiaowei Miao, Kehan Li, Yawei Luo, Yi Yang

This paper introduces Align4D, a framework for generating coherent video-3D pairs using any-modal input, achieving state-of-the-art quality and consistency in X-to-4D generation.

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cs.CVcs.AIRecentJun 1, 2026

Initialization is Half the Battle: Generating Diverse Images from a Guidance Potential Posterior

Xiang Li, Dianbo Liu, Kenji Kawaguchi

The paper introduces Diversity-inducing Initialization (DivIn), a novel method that improves image diversity by re-weighting the initial noise selection based on the guidance potential, thereby mitiga…

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.CVcs.AIcs.LGRecentMay 29, 2026

Envisioning Beyond the Few: Disentangled Semantics and Primitives for Few-Shot Atypical Layout-to-Image Generation

Nan Bao, Yifan Zhao, Wenzhuang Wang, Jia Li

The paper proposes a disentangled representation framework to significantly improve few-shot layout-to-image generation by separating semantic identity from local visual details, thereby mitigating re…

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cs.CVEmpiricalRecentJul 7, 2026

From RGB Generation to Dense Field Readout: Pixel-Space Dense Prediction with Text-to-Image Models

Zanyi Wang, Xin Lin, Haodong Li, Dengyang Jiang +2 more

This paper proposes ReChannel, a method for dense prediction using a pretrained DiT model, which keeps the encoder but removes the decoder and adapts it with task LoRA. ReChannel maps each token to it…

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cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

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