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20 results for “board games”

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cs.CCTheoreticalRecentJun 27, 2026

One Hex reduction to rule them all: Quoridor, Maze Attack, Pinko Pallino and Blockade are PSPACE-complete

Francesco Carboni, Daniele Muscillo

The paper settles the computational complexity of Quoridor and related games by reducing them to Reisch's planar graph-Hex.

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cs.CLcs.CERecentMay 27, 2026

FinBoardBench: Benchmarking Dynamic Wealth Management and Strategic Financial Reasoning of LLMs via Board Game Simulations

Xuesi Hu, Peng Wang, Jinpeng Miao, Xilin Tao +6 more

The paper introduces FinBoardBench, a novel evaluation suite using financial board games to demonstrate that current LLMs, despite strong static reasoning, fail at complex, dynamic wealth management a…

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cs.AIRecentMay 28, 2026

PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao +2 more

The paper introduces PTCG-Bench, a new benchmark using the Pokémon TCG to evaluate LLM agents' strategic decision-making and ability to self-evolve, finding that sustained self-evolution remains chall…

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cs.DMmath.COTheoreticalRecentJul 3, 2026

The disjoint separators problem in graphs

Thomas Delépine, Florian Galliot, Yannick Mogge, Leandro Montero +1 more

This paper studies the NP-completeness and provides a polynomial-time algorithm for the disjoint separators problem in planar graphs when all sizes are equal to one.

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cs.CCcs.DMcs.DSTheoreticalRecentJul 3, 2026

Edge Geography is XNLP-hard for Pathwidth and in XP for Tree-Partition Width

Thobias Kvalvik Høivik, Erlend Raa Vågset

The paper proves XNLP-hardness of Directed Edge Geography and Undirected Edge Geography when parameterized by pathwidth, and shows their fixed-parameter tractability when parameterized by treewidth an…

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cs.MAcs.GTcs.ROTheoreticalRecentJun 15, 2026

Intermittent Strategic Cooperation of Two Selfish Agents on Graphs

Itay Shedlezki, Noa Agmon

This paper characterizes Pure Nash Equilibria and presents a polynomial-time algorithm for finding them in the Intermittent Strategic Cooperation-Based Two-Agent Path Planning game.

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cs.CCTheoreticalRecentJul 20, 2026

Faster Algorithms for Deciding the Unbiased Maker-Breaker Triangle Game on General Graphs

Julian Christoph Brinkmann, Anand Srivastav

This paper presents new polynomial-time algorithms for determining the winner of the unbiased triangle game on the edge set of general graphs using the edge-triangle incidence graph.

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cs.AIcs.GTEmpiricalRecentJul 7, 2026

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

Chase McDonald, Nathan Tsang, Wesley N. Kerr

The paper introduces FootsiesGym, an open-source environment for learning in a two-player, zero-sum, imperfect-information game, providing a vectorized simulator for efficient analysis.

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cs.CRRecentMay 29, 2026

A Moderatorless Protocol for WEREWOLF

Naoki Kitamura, Hironori Kiya, Hirotaka Ono

The paper presents a complete, moderatorless protocol for playing Werewolf using only ordinary playing cards, eliminating the need for a trusted third party or digital devices.

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cs.DMcs.DSTheoreticalRecentJul 7, 2026

Sudoku Grids That Require Many Clues

David Eppstein, Xinyu, Zhang

This paper proves that a majority of filled-in Sudoku grids require a logarithmic fraction of cells to be filled by clues, and constructs grids requiring 18 and 80 clues for 9x9 and 16x16 Sudoku, resp…

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math.COcs.DMmath.CTTheoreticalRecentJul 9, 2026

Subword representations and weak hypercube dimension for acyclic categories

Isaac Carcacía-Campos

This paper introduces a new way to represent finite posets as subwords of finite words in categories, and characterizes the monic categories that admit this representation.

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cs.AIRecentMay 28, 2026

MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Kevin Wang, Anna Thöni, Benjamin Kempinski, Bobby Cheng +49 more

The paper introduces Mindgames, a comprehensive multi-game arena for evaluating LLM agents' sustained social and strategic reasoning, demonstrating that current evaluations are limited by structural s…

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quant-phcs.CCTheoreticalRecentJul 8, 2026

XOR Games at Full Tilt: The Hardness of Binary Nonlocal Games

Richard Cleve, Eric Culf, Aviv Taller

This paper studies a variant of the quantum XOR game model, called tilted XOR games, and shows that approximating their quantum value to constant precision is RE-complete.

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cs.DMcs.DSTheoreticalRecentJun 22, 2026

Flood-It with Jewelry -- Characterizing the Game Complexity for Cograph Generalizations

Martin Darmüntzel, Christian Rosenke, Mark Scheibner

This paper studies the complexity of the Flood-It game on various graph classes and provides polynomial-time algorithms for Free Flood-It on graphs free of certain jewels, while proving NP-completenes…

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cs.SEcs.AIcs.CVRecentMay 27, 2026

GUI Agents for Continual Game Generation

Yixu Huang, Bo Li, Na Li, Zhe Wang +7 more

The paper proposes using GUI agents, both as objective evaluators and subjective playtesters, to significantly improve the generation of playable games from prompts, demonstrating a 66.8% rubric pass-…

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cs.MAmath.DSTheoreticalRecentJul 8, 2026

Stability and Convergence of Optimistic Exponential Weights with Asymmetric Step Sizes in Bimatrix Games

Hédi Hadiji, Sarah Sachs

This paper investigates the convergence and stability of equilibria in bimatrix two-player games using the optimistic exponential weights method, allowing step sizes to differ.

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cs.CCRecentMay 31, 2026

On the Complexity of Recurrence Evaluation

Artem Parfenov, Michael Vyalyi

This paper analyzes the computational complexity of evaluating recurrent functions, showing that the complexity depends heavily on how the input offsets are encoded and the structure of the recurrence…

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