20 results for “online games”
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This paper introduces a novel, comprehensive dataset that logs various cheating activities, including difficult-to-detect network flow disruption cheats, for the purpose of developing robust detection…
This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.
The paper analyzes Codes of Conduct (CoCs) for online video games using a novel pipeline, finding that most multiplayer games lack CoCs despite safety needs, and that CoCs often lack specificity regar…
This paper proposes Primitive-Guided Tree Search (PGTS), a hybrid framework for computing Nash equilibrium policies in multi-agent Pursuit-Evasion games by integrating offline exact computation with o…
This study explores how players perceive and react to inequality in the online game 'Whiteout Survival' through interviews and gameplay analysis.
This paper addresses the lack of specialized NLP tools for detecting toxicity in real-time video game chat by creating a large, fine-grained dataset and developing a superior, domain-specific detector…
This paper adapts LLM watermarking techniques, specifically the KGW watermark, to create detectable watermarks for AI game-playing strategies in perfect-information games, showing minimal impact on ga…
The paper introduces FootsiesGym, an open-source environment for learning in a two-player, zero-sum, imperfect-information game, providing a vectorized simulator for efficient analysis.
The paper presents a complete, moderatorless protocol for playing Werewolf using only ordinary playing cards, eliminating the need for a trusted third party or digital devices.
The paper proves XNLP-hardness of Directed Edge Geography and Undirected Edge Geography when parameterized by pathwidth, and shows their fixed-parameter tractability when parameterized by treewidth an…
Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao +2 more
The paper introduces PTCG-Bench, a new benchmark using the Pokémon TCG to evaluate LLM agents' strategic decision-making and ability to self-evolve, finding that sustained self-evolution remains chall…
This paper presents new polynomial-time algorithms for determining the winner of the unbiased triangle game on the edge set of general graphs using the edge-triangle incidence graph.
Yixu Huang, Bo Li, Na Li, Zhe Wang +7 more
The paper proposes using GUI agents, both as objective evaluators and subjective playtesters, to significantly improve the generation of playable games from prompts, demonstrating a 66.8% rubric pass-…
This paper analyzes the computational complexity of evaluating recurrent functions, showing that the complexity depends heavily on how the input offsets are encoded and the structure of the recurrence…
This paper characterizes Pure Nash Equilibria and presents a polynomial-time algorithm for finding them in the Intermittent Strategic Cooperation-Based Two-Agent Path Planning game.