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20 results for “online games”

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cs.CRRecentJun 4, 2026

Cheating in Multiplayer Online Games: a Dataset

Hugo Bertin, Marc Dacier, Yérom-David Bromberg

This paper introduces a novel, comprehensive dataset that logs various cheating activities, including difficult-to-detect network flow disruption cheats, for the purpose of developing robust detection…

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cs.LGcs.AIcs.GTRecentJun 4, 2026

Regret Minimization with Adaptive Opponents in Repeated Games

Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang

This paper introduces Repeated Policy Regret (RP-Regret), a novel game-theoretic metric for analyzing regret in repeated games with adaptive opponents, and proposes algorithms to minimize it.

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cs.CRcs.HCRecentMay 14, 2026

Analyzing Codes of Conduct for Online Safety in Video Games at Scale

Jiuming Jiang, Shidong Pan, Daniel W Woods, Jingjie Li

The paper analyzes Codes of Conduct (CoCs) for online video games using a novel pipeline, finding that most multiplayer games lack CoCs despite safety needs, and that CoCs often lack specificity regar…

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cs.GTcs.MAEmpiricalRecentJul 9, 2026

Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs

Mukesh Kumar, Yue Guan, Panagiotis Tsiotras

This paper proposes Primitive-Guided Tree Search (PGTS), a hybrid framework for computing Nash equilibrium policies in multi-agent Pursuit-Evasion games by integrating offline exact computation with o…

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cs.HCEmpiricalRecentJul 28, 2026

"Dragon Slayer Becomes the Dragon": How Players Perceive and Respond to Inequality in the Game World of Whiteout Survival

Shiyu Lei, Ke-Xin Ren, Daiyi Jiang, Ray LC

This study explores how players perceive and react to inequality in the online game 'Whiteout Survival' through interviews and gameplay analysis.

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cs.CRcs.CYcs.LGRecentApr 11, 2026

"bot lane noob" Towards Deployment of NLP-based Toxicity Detectors in Video Games

Jonas Ave, Irdin Pekaric, Matthias Frohner, Giovanni Apruzzese

This paper addresses the lack of specialized NLP tools for detecting toxicity in real-time video game chat by creating a large, fine-grained dataset and developing a superior, domain-specific detector…

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cs.GTcs.AIcs.CRRecentMay 14, 2026

Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games

Juho Kim, Fei Fang, Tuomas Sandholm

This paper adapts LLM watermarking techniques, specifically the KGW watermark, to create detectable watermarks for AI game-playing strategies in perfect-information games, showing minimal impact on ga…

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cs.AIcs.GTEmpiricalRecentJul 7, 2026

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

Chase McDonald, Nathan Tsang, Wesley N. Kerr

The paper introduces FootsiesGym, an open-source environment for learning in a two-player, zero-sum, imperfect-information game, providing a vectorized simulator for efficient analysis.

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cs.CRRecentMay 29, 2026

A Moderatorless Protocol for WEREWOLF

Naoki Kitamura, Hironori Kiya, Hirotaka Ono

The paper presents a complete, moderatorless protocol for playing Werewolf using only ordinary playing cards, eliminating the need for a trusted third party or digital devices.

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cs.CCcs.DMcs.DSTheoreticalRecentJul 3, 2026

Edge Geography is XNLP-hard for Pathwidth and in XP for Tree-Partition Width

Thobias Kvalvik Høivik, Erlend Raa Vågset

The paper proves XNLP-hardness of Directed Edge Geography and Undirected Edge Geography when parameterized by pathwidth, and shows their fixed-parameter tractability when parameterized by treewidth an…

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cs.AIRecentMay 28, 2026

PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?

Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao +2 more

The paper introduces PTCG-Bench, a new benchmark using the Pokémon TCG to evaluate LLM agents' strategic decision-making and ability to self-evolve, finding that sustained self-evolution remains chall…

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cs.CCTheoreticalRecentJul 20, 2026

Faster Algorithms for Deciding the Unbiased Maker-Breaker Triangle Game on General Graphs

Julian Christoph Brinkmann, Anand Srivastav

This paper presents new polynomial-time algorithms for determining the winner of the unbiased triangle game on the edge set of general graphs using the edge-triangle incidence graph.

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cs.SEcs.AIcs.CVRecentMay 27, 2026

GUI Agents for Continual Game Generation

Yixu Huang, Bo Li, Na Li, Zhe Wang +7 more

The paper proposes using GUI agents, both as objective evaluators and subjective playtesters, to significantly improve the generation of playable games from prompts, demonstrating a 66.8% rubric pass-…

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cs.CCRecentMay 31, 2026

On the Complexity of Recurrence Evaluation

Artem Parfenov, Michael Vyalyi

This paper analyzes the computational complexity of evaluating recurrent functions, showing that the complexity depends heavily on how the input offsets are encoded and the structure of the recurrence…

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cs.MAcs.GTcs.ROTheoreticalRecentJun 15, 2026

Intermittent Strategic Cooperation of Two Selfish Agents on Graphs

Itay Shedlezki, Noa Agmon

This paper characterizes Pure Nash Equilibria and presents a polynomial-time algorithm for finding them in the Intermittent Strategic Cooperation-Based Two-Agent Path Planning game.

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