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20 results for “winning condition”

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cs.CCTheoreticalRecentJul 20, 2026

Faster Algorithms for Deciding the Unbiased Maker-Breaker Triangle Game on General Graphs

Julian Christoph Brinkmann, Anand Srivastav

This paper presents new polynomial-time algorithms for determining the winner of the unbiased triangle game on the edge set of general graphs using the edge-triangle incidence graph.

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quant-phcs.CCTheoreticalRecentJul 8, 2026

XOR Games at Full Tilt: The Hardness of Binary Nonlocal Games

Richard Cleve, Eric Culf, Aviv Taller

This paper studies a variant of the quantum XOR game model, called tilted XOR games, and shows that approximating their quantum value to constant precision is RE-complete.

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cs.MAmath.DSTheoreticalRecentJul 8, 2026

Stability and Convergence of Optimistic Exponential Weights with Asymmetric Step Sizes in Bimatrix Games

Hédi Hadiji, Sarah Sachs

This paper investigates the convergence and stability of equilibria in bimatrix two-player games using the optimistic exponential weights method, allowing step sizes to differ.

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cs.GTcs.CCTheoreticalRecentJul 15, 2026

Stable Voting is PSPACE-Complete

Ethan Dickey, Alexandros Psomas, Athina Terzoglou

This paper proves that winner determination under Stable Voting and Simple Stable Voting is PSPACE-complete.

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cs.CCRecentMay 31, 2026

On the Complexity of Recurrence Evaluation

Artem Parfenov, Michael Vyalyi

This paper analyzes the computational complexity of evaluating recurrent functions, showing that the complexity depends heavily on how the input offsets are encoded and the structure of the recurrence…

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stat.MLcs.AIcs.LGTheoreticalRecentJul 18, 2026

A Causal Markov Condition for Value

Olav Benjamin Vassend

This paper introduces the Value Causal Markov Condition (v-CMC) for linking causality and utility, and develops its foundations.

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cs.GTcs.CRcs.CYEmpiricalRecentJul 23, 2026

Advances in STV Margin Computation

Michelle Blom, Alexander Ek, Peter J. Stuckey, Vanessa Teague +1 more

This paper improves an algorithm for computing lower bounds on the margin of a Single Transferable Vote (STV) election, making risk-limiting audits more practical.

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cs.AIcs.LGecon.THRecentMay 31, 2026

Prospect-Theory Behavior from Bellman Optimality in MDPs with Catastrophic States

Yujiao Chen

This paper shows that standard optimal control in Markov Decision Processes (MDPs) with an absorbing catastrophic state naturally generates behavioral signatures mimicking prospect theory, even withou…

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cs.MAcs.AIRecentMay 29, 2026

Safe Equilibrium Policy Optimization for Strategic Agent Policies

Karthika Arumugam, Kiran Kumar Manku, Amit Dhanda

The paper introduces Safe Equilibrium Policy Optimization (σepo{}) to train language models for multi-agent strategic tasks, achieving improved safety and robustness across various game domains.

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math.NAcs.NETheoreticalRecentJul 24, 2026

Closed-Loop Generative Selection: Convergence, Memory, and Noisy Oracles

Konstantin Fackeldey, Christof Schütte

This paper develops a convergence theory and runtime bound for closed-loop generative selection in computational drug discovery, showing that elitism makes the search absorbing and proving almost-sure…

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stat.MLcs.LGTheoreticalRecentJul 19, 2026

Non-Asymptotic Best Policy Identification Guarantees in Online Reinforcement Learning

Joseph Lazzaro, Alessio Russo, Aldo Pacchiano

This paper provides non-asytotic sample complexity guarantees for the Navigate and Stop algorithm in online tabular Reinforcement Learning, identifying additional attributes that affect the overall sa…

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cs.AIcs.GTEmpiricalRecentJul 7, 2026

FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games

Chase McDonald, Nathan Tsang, Wesley N. Kerr

The paper introduces FootsiesGym, an open-source environment for learning in a two-player, zero-sum, imperfect-information game, providing a vectorized simulator for efficient analysis.

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cs.CCTheoreticalRecentJun 27, 2026

One Hex reduction to rule them all: Quoridor, Maze Attack, Pinko Pallino and Blockade are PSPACE-complete

Francesco Carboni, Daniele Muscillo

The paper settles the computational complexity of Quoridor and related games by reducing them to Reisch's planar graph-Hex.

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cs.AIcs.CYcs.GTNEWEmpiricalJul 28, 2026

Falling Behind Drives Unsafe Development in an Idealised AI Race Experiment

Elias Fernández Domingos, The Anh Han

This paper studies the tension between speed and safety in technological races using a framed behavioral experiment on artificial intelligence development.

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cs.CCTheoreticalRecentJul 8, 2026

Fixed Points, a Predictor-Impossibility Theorem, and Applications

Tom Altman

This paper introduces an activation hierarchy and proves a Predictor-Impossibility Theorem, showing that no effective predictor family can determine all stage languages. It also establishes a slice th…

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