ArXivCSExplorer
☆☆Bookmarks🏆RSSHow to UseFAQ
Built with and by Teycir Ben Soltane•
How to Use•FAQ•GitHub•arXiv.org•
Share:

~ similar to 2605.30880· 18 results

cs.AIRecentMay 28, 2026

MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models

Tianzhuo Yang, Zihan Shen, Zirui Mi, Zhaoyi Zhang +6 more

The paper introduces MiraBench, a new benchmark that evaluates the action-conditioned reliability of robotic world models, finding that visual fidelity is insufficient and that optimism bias is a perv…

View →
cs.AIcs.CLRecentJun 1, 2026

COMAP: Co-Evolving World Models and Agent Policies for LLM Agents

Youwei Liu, Jian Wang, Hanlin Wang, Wenjie Li

COMAP introduces a novel co-evolutionary framework that simultaneously updates textual world models and agent policies through closed-loop interaction, significantly improving long-horizon decision-ma…

View →
cs.CLRecentMay 29, 2026

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang +6 more

The paper introduces MineExplorer, a new benchmark in Minecraft, to evaluate the sustained open-world exploration capabilities of MLLM agents, finding that long-horizon coordination remains a signific…

View →
cs.CLRecentMay 29, 2026

ExpGraph: Model-Agnostic Experience Learning with Graph-Structured Memory for LLM Agents

Tao Feng, Chongrui Ye, Tianyang Luo, Jingjun Xu +7 more

ExpGraph is a model-agnostic framework that uses a self-evolving experience graph to enable LLM agents to reuse past successful strategies and failure lessons, significantly improving performance acro…

View →
cs.LGstat.MLRecentJun 1, 2026

Minimax-Optimal Policy Regret in Partially Observable Markov Games

Raman Arora

The paper develops an optimistic maximum-likelihood algorithm that achieves $ ilde{O}(\sqrt{T})$ policy regret for sequential decision-making in partially observable Markov games against adaptive oppo…

View →
cs.AIRecentMay 29, 2026

TraceGraph: Shared Decision Landscapes for Diagnosing and Improving Agent Trajectories

Junjie Nian, Kang Chen, Ge Zhang, Yixin Cao +1 more

TraceGraph introduces a graph-based framework to map agent decision-making across pooled trajectories, revealing hidden differences in agent behavior and improving performance by targeting known failu…

View →
cs.LGcs.AIRecentJun 1, 2026

Policy and World Modeling Co-Training for Language Agents

Ning Lu, Baijiong Lin, Shengcai Liu, Jiahao Wu +8 more

The paper proposes PaW, a co-training framework that uses standard RL rollouts to provide auxiliary world model supervision directly during policy training, significantly improving language agent perf…

View →
cs.RORecentJun 3, 2026

Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

Luca Zanatta, Grzegorz Malczyk, Kostas Alexis

This paper investigates the robustness of world models in vision-based quadrotor navigation and identifies factors governing their quality.

View →
cs.AIcs.CRcs.CYRecentApr 16, 2026

Layered Mutability: Continuity and Governance in Persistent Self-Modifying Agents

Krti Tallam

The paper introduces 'layered mutability,' a framework for analyzing how persistent self-modifying AI agents drift away from intended behavior due to the accumulation of locally reasonable, uncoordina…

View →
cs.LGcs.AIRecentMay 30, 2026

Behavior-Invariant Task Representation Learning with Transformer-based World Models for Offline Meta-Reinforcement Learning

Fuyuan Qian, Menglong Zhang, Song Wang, Quanying Liu

The paper proposes a novel framework combining behavior-invariant task representation learning and a Transformer-based world model to achieve robust generalization in offline meta-reinforcement learni…

View →
cs.AIRecentMay 27, 2026

Efficient Post-training of LLMs for Code Generation With Offline Reinforcement Learning

Mingze Wu, Abhinav Anand, Shweta Verma, Mira Mezini

This paper proposes using offline reinforcement learning (RL) as an efficient alternative to online RL for post-training code-generating LLMs, demonstrating its effectiveness, especially for smaller m…

View →
cs.AIRecentMay 28, 2026

BenchTrace: A Benchmark for Testing Reflection Ability and Controlled Evolution in LLM Agents

Jiahao Huang, Fei Cheng, Junfeng Jiang, Zefan Yu +1 more

The paper introduces BenchTrace, a novel benchmark designed to rigorously evaluate the self-evolution and reflection capabilities of LLM agents, revealing that current models struggle with accurate fa…

View →
cs.AIRecentMay 31, 2026

"Skill issues'': data-centric optimization of lakehouse agents

Nicole Rose Schneider, Davide Ghilardi, Giacomo Piccinini, Jacopo Tagliabue

The paper introduces a data-centric optimization pipeline to improve coding agents' ability to interact with a branching lakehouse, showing significant accuracy gains by treating agent evaluation as a…

View →
cs.LGcs.AIstat.MLRecentMay 29, 2026

Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning

Yike Zhao, Onno Eberhard, Malek Khammassi, Ali H. Sayed +1 more

This paper theoretically justifies the strong performance of linear recurrent neural networks as memory units in partially observable reinforcement learning by constructing specific linear filters tha…

View →
cs.CRcs.AIcs.LGRecentApr 1, 2026

Safety, Security, and Cognitive Risks in World Models

Manoj Parmar

This paper surveys the risks associated with world models, proposing a unified threat model and demonstrating adversarial attacks that show world models require rigorous safety standards comparable to…

View →
cs.AIRecentJun 1, 2026

Joint Agent Memory and Exploration Learning via Novelty Signals

Shizuo Tian, Xiaohong Weng, Rui Kong, Yuxuan Chen +8 more

The JAMEL framework addresses the challenge of effective exploration in open-ended environments by jointly training agent memory and exploration policies using natural, novelty-driven signals.

View →
cs.AIRecentJun 1, 2026

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more

The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.

View →