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20 results for “4D world generation”

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cs.ROcs.AIcs.CLEmpiricalRecentJul 23, 2026

GS-Agent: Creating 4D Physical Worlds With Generative Simulation

Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian +2 more

This paper introduces GS-Agent, an end-to-end multi-agent framework that generates realistic, dynamic, and controllable 4D physical worlds from natural language descriptions by emulating human creatio…

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cs.AIRecentJun 1, 2026

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more

The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.

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cs.CVcs.RORecentJun 1, 2026

Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis

Xiang Xu, Alan Liang, Youquan Liu, Xian Sun +4 more

The paper introduces U4D, an uncertainty-aware framework that synthesizes 4D LiDAR scenes by prioritizing the reconstruction of geometrically difficult and uncertain regions first, leading to state-of…

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cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

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cs.CVcs.AIRecentMay 28, 2026

PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Omer Benishu, Gal Fiebelman, Sagie Benaim

PhyGenHOI introduces a novel framework that generates physically accurate and visually faithful 4D Human-Object Interactions by coupling generative human motion with explicit physical object simulatio…

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cs.CVEmpiricalRecentJul 2, 2026

Alignment Is All You Need For X-to-4D Generation

Qiaowei Miao, Kehan Li, Yawei Luo, Yi Yang

This paper introduces Align4D, a framework for generating coherent video-3D pairs using any-modal input, achieving state-of-the-art quality and consistency in X-to-4D generation.

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cs.LGcs.CVEmpiricalRecentJun 29, 2026

DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model

Daniyel Ayupov, Artur Markov-Tsoy

The paper introduces DreamForge-World 0.1 Preview, a low-compute real-time interactive world simulation system using a residual action pathway and open video backbones.

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cs.CVEmpiricalRecentJul 23, 2026

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

Yukun Shi, Minglun Gong

This paper introduces FutureSurf, a benchmark and dataset for evaluating dynamic-scene reconstruction methods' ability to predict future surface geometry.

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cs.CVRecentJun 1, 2026

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more

MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…

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cs.AIRecentMay 27, 2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro +8 more

CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.

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cs.CVEmpiricalRecentJul 6, 2026

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

Paul Engstler, Iro Laina, Christian Rupprecht, Andrea Vedaldi

The paper introduces SynCity 3000, a framework for generating large, coherent 3D scenes using a convolutional generator, addressing the scarcity of 3D scene data for training.

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cs.HCEmpiricalRecentJun 26, 2026

HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches

Jialin Huang, Rana Hanocka, Ariel Shamir, Yotam Gingold

HandMade is a workflow that combines VR 3D sketching and language for open-domain 3D asset generation, allowing users to specify object layout and part relationships through 3D sketching and language.

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cs.LGcs.AIcs.CLEmpiricalRecentJun 16, 2026

Looped World Models

Hongyuan Adam Lu, Z. L. Victor Wei, Qun Zhang, Jinrui Zeng +27 more

Introduces Looped World Models, a looped architecture for world modelling that iteratively refines latent environment states for up to 100x parameter efficiency.

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cs.CVEmpiricalRecentJul 8, 2026

Infinite Worlds with Versatile Interactions

Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen +16 more

The paper introduces LingBot-World 2.0, an advanced version of a language model with unbounded interaction horizon, rapid response time, diverse interactive elements, and agentic harness integration.

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cs.CVEmpiricalRecentJul 2, 2026

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

Hanlin Wang, Hao Ouyang, Qiuyu Wang, Wen Wang +9 more

The paper introduces WorldDirector, a framework for creating controllable video worlds with persistent dynamic object memory and exact visual identities.

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cs.CVRecentJun 4, 2026

Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

Chenming Zhu, Jingli Lin, Yilin Long, Peizhou Cao +3 more

The paper proposes Astra, an agentic framework that equips Vision-Language Models (VLMs) with the ability to perform spatial reasoning by actively generating and utilizing imagined visual evidence fro…

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cs.CVcs.AIRecentJun 3, 2026

GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes

Josef Bengtson, Yaroslava Lochman, Fredrik Kahl

GeM-NR proposes a novel, training-free framework to achieve general multi-view image editing, enabling consistent edits that drastically change both the geometry and appearance of a nonrigid scene.

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cs.RORecentJun 3, 2026

Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

Luca Zanatta, Grzegorz Malczyk, Kostas Alexis

This paper investigates the robustness of world models in vision-based quadrotor navigation and identifies factors governing their quality.

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