ArXivCSExplorer
☆☆Bookmarks🏆RSSHow to UseFAQ
Built with and by Teycir Ben Soltane•
How to Use•FAQ•GitHub•arXiv.org•
Share:

20 results for “Understanding of GPU memory hierarchy”

CS papers only

Hybrid search: Keyword + semantic, ranked by combined score.ⓘ

Want pure semantic search? Try claim verification →

cs.AREmpiricalRecentJul 22, 2026

DGNA: Dissecting GPU NUMA Architecture through Microbenchmarking and Data Analysis

Changxi Liu, Yun Chen, Trevor E. Carlson

This paper introduces DGNA, a methodology to unveil the Non-Uniform Memory Access (NUMA) architecture of GPU memory hierarchy through microbenchmarking and data analysis.

View →
cs.ARcs.PFRecentMay 30, 2026

Regular-Dead on Arrival: Characterizing and Protecting Against Dead-Entry TLB Misses in GPU Microarchitectures

Shafayat Mowla Anik, Yongchan Jung, Jeeho Ryoo, Byeong Kil Lee

The paper characterizes 'dead-entry' TLB misses in GPUs, which occur when recently evicted translations are immediately re-walked, and proposes DEPOT, a Bloom filter mechanism that significantly reduc…

View →
cs.DCEmpiricalRecentJul 24, 2026

$g$MAGNUS: Fast SpGEMM on GPUs for Irregular Matrices via Hierarchical Multisplit

Jordi Wolfson-Pou, Ahmed Helal, Fabrizio Petrini

The paper introduces $g$MAGNUS, a new algorithm for sparse matrix-matrix multiplication on GPUs that addresses heavy rows by reordering intermediate products and achieves significant speedups.

View →
cs.AREmpiricalRecentJul 4, 2026

TileLens: Efficiently Using Large-Granularity Memory Systems with Transparent Two-Dimensional Memory Layout

Jae Hyung Ju, Euijun Chung, Hritvik Taneja, Anish Saxena +3 more

This paper proposes TileLens, a system to mitigate read amplification in Large-Granularity Memory Systems (LGMS) for Large Language Model (LLM) inference by adopting a tile-major layout.

View →
cs.CCcs.PFcs.PLTheoreticalRecentJun 29, 2026

The Fourth-Root Complexity of Data Movement

Chen Ding

This paper analyzes data-access cost in a memory hierarchy and shows it scales with the fourth root of data size, predicting scalability.

View →
cs.DCcs.LGEmpiricalRecentJun 29, 2026

GPU Parallelization Strategies for Forward and Backward Propagation in Shallow Neural Networks: A CUDA-Based Comparative Study

Rania Zitouni, Nadine Bousdjira, Sarah Hasnaoui, Amel Sadoun +1 more

This paper compares and optimizes CUDA strategies for a shallow neural network, achieving a 1.41x speedup on a large dataset.

View →
cs.CRRecentMay 5, 2026

GPUBreach: Privilege Escalation Attacks on GPUs using Rowhammer

Chris S. Lin, Yuqin Yan, Guozhen Ding, Joyce Qu +3 more

This paper demonstrates a novel GPU-side privilege escalation attack, showing that Rowhammer can be used to target and tamper with page tables to gain unauthorized access to co-tenant memory and ultim…

View →
cs.PFcs.ARcs.DCRecentMay 27, 2026

Rotary GPU: Exploring Local Execution Paths for Large Mixture-of-Experts Models Under Limited GPU Memory

Myeong Jun Jo

The paper introduces Rotary GPU, an exploratory execution approach demonstrating that large Mixture-of-Experts models can be run locally on consumer GPUs with limited VRAM, achieving usable decode thr…

View →
cs.DScs.DCcs.MSEmpiricalRecentJul 27, 2026

Right Multiplication on Grammar-Compressed Matrices: A Streaming, Memory-Bounded GPU Engine

Francesco Tosoni, Gabriele Mencagli

This paper presents a method for compressing matrices using a RePair straight-line program (SLP), allowing matrix-vector products with time and space proportional to the compressed size, and demonstra…

View →
cs.GRcs.CVcs.DCEmpiricalRecentJul 17, 2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli, Paul H. J. Kelly +1 more

First implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU) with 1,472 independent tiles using only on-chip SRAM.

View →
cs.CRcs.ARcs.LGRecentMar 20, 2026

Hawkeye: Reproducing GPU-Level Non-Determinism

Erez Badash, Dan Boneh, Ilan Komargodski, Megha Srivastava

Hawkeye is a system that allows perfect, precision-preserving reproduction of GPU-level matrix multiplication operations on a CPU, enabling efficient and trustworthy third-party auditing of machine le…

View →
eess.SPcs.DCEmpiricalRecentJul 26, 2026

Parallel Cascaded Recursive Filtering on Multi-Core CPUs and GPUs

Haotian Zhai, Bernd-Peter Paris

This paper reformulates cascaded second-order filtering as a block-tridiagonal linear system and develops parallel solution algorithms, achieving high performance on SIMD cores, multi-core CPUs, and G…

View →
cs.CRRecentMay 3, 2026

GPU Fingerprinting for Location Verification

Wayne Tee, Jonathan Happel

The paper proposes using hardware fingerprints instead of vulnerable cryptographic keys to enhance the security and robustness of GPU location verification for governing advanced AI development.

View →
cs.PFcs.ARcs.DCRecentMay 28, 2026

From Roofline to Ruggedness: Decomposing and Smoothing the GEMM Performance Landscape

Aditya Chatterjee

The paper introduces performance ruggedness analysis to quantify performance variance in GEMM workloads, proposing a two-stage software stack that significantly smooths the performance landscape and b…

View →
cs.ARcs.LGEmpiricalRecentJun 11, 2026

BigPower: Hierarchical Source-Level Module Power Estimation for CPUs with Large Language Models

Honghua Zhu, Chunjie Luo, Jianfeng Zhan

This paper introduces BigPower, a hierarchical source-level surrogate model for fine-grained module-level power estimation during CPU design using large language models and architectural hierarchy.

View →
cs.ARcs.AIcs.DCRecentMay 28, 2026

Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode

Josef Chen

Physical AI inference (batch-1 decode) is primarily memory-bandwidth-bound, but the observed latency gap between fast and slow GPUs is not solely due to memory bandwidth, as launch-side overheads beco…

View →
cs.ARcs.PFEmpiricalRecentJun 12, 2026

Extended Abstract: Re-Evaluating the Real-System Modeling Accuracy of Ramulator 2.0

F. Nisa Bostanci, Haocong Luo, Ataberk Olgun, Maria Makeenkova +3 more

The authors of Ramulator 2.0 simulator challenge the claims made in a research paper about its performance and propose best practices to avoid simulator usage errors.

View →
cs.DCEmpiricalRecentJul 24, 2026

Agentic CPU-GPU Scheduling for Heterogeneous AI Workloads

Tianxi Lu, Sherief Reda

This paper identifies suboptimalities in default GPU-first scheduling for AI tool workloads and proposes an agentic scheduler that adaptively assigns tools to GPU or CPU based on runtime factors.

View →
cs.DCcs.PFEmpiricalRecentJul 24, 2026

TileSight: A First-Principles Tile-Centric Analytical GPU Performance Model from Cores to Clusters

Zhiwen Mo, Yu Cheng, Lei Wang, Zhengju Tang +11 more

TileSight is a tile-centric performance-modeling tool that predicts single-GPU kernel latency and cache hit rates with low error, outperforming state-of-the-art baselines and transferring well across…

View →