20 results for “Understanding of 3D scene generation”
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The paper introduces SynCity 3000, a framework for generating large, coherent 3D scenes using a convolutional generator, addressing the scarcity of 3D scene data for training.
This paper introduces FutureSurf, a benchmark and dataset for evaluating dynamic-scene reconstruction methods' ability to predict future surface geometry.
CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.
The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…
Xiang Xu, Alan Liang, Youquan Liu, Xian Sun +4 more
The paper introduces U4D, an uncertainty-aware framework that synthesizes 4D LiDAR scenes by prioritizing the reconstruction of geometrically difficult and uncertain regions first, leading to state-of…
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen +6 more
The paper addresses the challenge of multi-turn view planning for VLMs by proposing an iterative framework that uses self-exploration and view graph distillation, significantly improving planning perf…
This paper proposes a top-down framework for generating hierarchical 3D scene graphs of indoor scenes, including room layout and object layout within each room.
Sayan Paul, Sourav Ghosh, Siddharth Katageri, Soumyadip Maity +2 more
City-Mesh3R is a scalable, end-to-end framework that reconstructs high-fidelity, watertight 3D surface meshes of entire city-scale environments directly from large collections of multi-view images.
T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.
Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more
MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…
GeoSAM-3D proposes a novel framework for open-vocabulary 3D scene segmentation from simple monocular video by propagating object prompts using a geodesic distance kernel on a reconstructed Gaussian sc…
Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian +2 more
This paper introduces GS-Agent, an end-to-end multi-agent framework that generates realistic, dynamic, and controllable 4D physical worlds from natural language descriptions by emulating human creatio…
The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.
The paper introduces an adaptive feature-optimized vision front end that intelligently selects and budgets visual features for 3D reconstruction, significantly improving reconstruction quality and com…
GeM-NR proposes a novel, training-free framework to achieve general multi-view image editing, enabling consistent edits that drastically change both the geometry and appearance of a nonrigid scene.
The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…
This paper applies the MAP-Elites algorithm to procedurally generate diverse and high-quality First-Person Shooter maps using novel map representations.
Xiaoyang Han, Jianhua Li, Kewang Deng, Zukai Chen +13 more
The paper presents SenseNova-Vision, a unified multimodal model for computer vision tasks using natural language instructions and optional visual prompts, trained primarily on a new corpus and requiri…