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20 results for “Understanding of 3D scene generation”

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cs.CVEmpiricalRecentJul 6, 2026

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

Paul Engstler, Iro Laina, Christian Rupprecht, Andrea Vedaldi

The paper introduces SynCity 3000, a framework for generating large, coherent 3D scenes using a convolutional generator, addressing the scarcity of 3D scene data for training.

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cs.CVEmpiricalRecentJul 23, 2026

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

Yukun Shi, Minglun Gong

This paper introduces FutureSurf, a benchmark and dataset for evaluating dynamic-scene reconstruction methods' ability to predict future surface geometry.

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cs.AIRecentMay 27, 2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro +8 more

CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.CVcs.RORecentJun 1, 2026

Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis

Xiang Xu, Alan Liang, Youquan Liu, Xian Sun +4 more

The paper introduces U4D, an uncertainty-aware framework that synthesizes 4D LiDAR scenes by prioritizing the reconstruction of geometrically difficult and uncertain regions first, leading to state-of…

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cs.AIcs.CVcs.RORecentMay 28, 2026

Planning with the Views via Scene Self-Exploration

Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen +6 more

The paper addresses the challenge of multi-turn view planning for VLMs by proposing an iterative framework that uses self-exploration and view graph distillation, significantly improving planning perf…

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cs.ROcs.CVEmpiricalRecentJul 12, 2026

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

Siyi H, Jared Strade, Hyungtae Lim, Luca Carlone

This paper proposes a top-down framework for generating hierarchical 3D scene graphs of indoor scenes, including room layout and object layout within each room.

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cs.CVcs.AIcs.GRRecentMay 28, 2026

City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

Sayan Paul, Sourav Ghosh, Siddharth Katageri, Soumyadip Maity +2 more

City-Mesh3R is a scalable, end-to-end framework that reconstructs high-fidelity, watertight 3D surface meshes of entire city-scale environments directly from large collections of multi-view images.

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cs.CVRecentJun 3, 2026

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

Jaeyeong Kim, Ines Kim, Jahyeok Koo, Seungryong Kim

T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.

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cs.CVRecentJun 1, 2026

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more

MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…

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cs.CVcs.AIRecentMay 30, 2026

GeoSAM-3D: Geodesic Prompt Propagation for Open-Vocabulary 3D Scene Segmentation from Monocular Video

Arun Sharma

GeoSAM-3D proposes a novel framework for open-vocabulary 3D scene segmentation from simple monocular video by propagating object prompts using a geodesic distance kernel on a reconstructed Gaussian sc…

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cs.ROcs.AIcs.CLEmpiricalRecentJul 23, 2026

GS-Agent: Creating 4D Physical Worlds With Generative Simulation

Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian +2 more

This paper introduces GS-Agent, an end-to-end multi-agent framework that generates realistic, dynamic, and controllable 4D physical worlds from natural language descriptions by emulating human creatio…

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cs.GRcs.CVcs.LGRecentJun 3, 2026

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Hongyu Zhou, Zorah Lähner

The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.

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cs.CVcs.AIRecentMay 29, 2026

Feature-Optimized Vision for Adaptive 3D Scene Reconstruction

Eric Liang

The paper introduces an adaptive feature-optimized vision front end that intelligently selects and budgets visual features for 3D reconstruction, significantly improving reconstruction quality and com…

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cs.CVcs.AIRecentJun 3, 2026

GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes

Josef Bengtson, Yaroslava Lochman, Fredrik Kahl

GeM-NR proposes a novel, training-free framework to achieve general multi-view image editing, enabling consistent edits that drastically change both the geometry and appearance of a nonrigid scene.

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cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

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cs.AIRecentMay 28, 2026

Procedural Generation of First Person Shooter Maps using Map-Elites

Simone de Donato, Pier Luca Lanzi, Daniele Loiacono

This paper applies the MAP-Elites algorithm to procedurally generate diverse and high-quality First-Person Shooter maps using novel map representations.

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cs.CVEmpiricalRecentJul 7, 2026

Vision as Unified Multimodal Generation

Xiaoyang Han, Jianhua Li, Kewang Deng, Zukai Chen +13 more

The paper presents SenseNova-Vision, a unified multimodal model for computer vision tasks using natural language instructions and optional visual prompts, trained primarily on a new corpus and requiri…

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