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20 results for “behavior-oriented”

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cs.AIRecentJun 1, 2026

Tracking the Behavioral Trajectories of Adapting Agents

Jonah Leshin, Manish Shah, Ian Timmis

The paper introduces a framework to quantitatively measure evolving agent behaviors (traits) by analyzing changes in their configuration text files, achieving high accuracy in classifying behavioral s…

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cs.AIcs.CRcs.CYRecentApr 16, 2026

Layered Mutability: Continuity and Governance in Persistent Self-Modifying Agents

Krti Tallam

The paper introduces 'layered mutability,' a framework for analyzing how persistent self-modifying AI agents drift away from intended behavior due to the accumulation of locally reasonable, uncoordina…

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cs.AIcs.LGRecentMay 29, 2026

From Noise to Control: Parameterized Diffusion Policies

Renhao Zhang, Haotian Fu, Mingxi Jia, George Konidaris +2 more

The Parameterized Diffusion Policy (PDP) framework transforms diffusion models from general stochastic generators into precise, steerable tools for learning and adapting complex robotic behaviors by e…

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cs.ROEmpiricalRecentJun 29, 2026

Behavior Prompting Policy: Demonstrations as Prompts for Manipulation

Austin Patel, Ben Pekarek, Joel Enrique Castro Hernandez, Shuran Song

This paper introduces Behavior Prompting, a paradigm that allows robots to learn new tasks using a single human demonstration, and presents contributions in algorithm, data, and evaluation.

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cs.CRcs.CLRecentApr 24, 2026

Behavioral Canaries: Auditing Private Retrieved Context Usage in RL Fine-Tuning

Chaoran Chen, Dayu Yuan, Peter Kairouz

The paper introduces Behavioral Canaries, a novel auditing mechanism that detects unauthorized use of private retrieved context data during Reinforcement Learning Fine-Tuning (RLFT) by inducing detect…

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cs.PLcs.AIcs.LGTheoreticalRecentJul 20, 2026

ETAS: An Effect-Typed Language for Agent Systems

Huiri Tan, Yikun Wang, Puyang Zhang, Shangyu Li +1 more

ETAS is a programming language for agent systems that separates deterministic computation from agentic nondeterminism and provides a foundation for reasoning about authorization, nondeterminism, recov…

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cs.AIcs.HCEmpiricalRecentJun 18, 2026

How Should Agents Read Demonstrations? Hierarchical Structure Beats Flat Action Logs

Honjar Xing, Jefferson Lin, Henry Lieberman

This paper proposes grouping recorded actions in Programming by Demonstration (PbD) into labeled, hierarchical subgoals and evaluates the effect on plan quality.

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cs.ROcs.AIcs.HCEmpiricalRecentJul 8, 2026

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

Xufeng Zhao, Fuzhi Yang, Jianhui Chen, Li Gao +14 more

This paper presents ABot-C0, a motion-control system for quadruped robots, which includes a scalable multi-source motion-data pipeline, robust policy learning, and a unified deployment stack for real-…

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cs.CRcs.AIcs.CLRecentMay 14, 2026

Web Agents Should Adopt the Plan-Then-Execute Paradigm

Julien Piet, Annabella Chow, Yiwei Hou, Muxi Lyu +4 more

The paper argues that web agents should abandon the reactive ReAct paradigm in favor of a plan-then-execute approach, which requires developing typed, task-level APIs to properly structure web interac…

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cs.AIRecentMay 30, 2026

Decoupled Behavioral Cloning for Scalable Inductive Generalization in RL from Specifications

Vignesh Subramanian, Subhajit Roy, Suguman Bansal

The paper proposes DIBS, a decoupled behavioral cloning approach that stabilizes inductive generalization in RL by separating task-specific policy learning from the evolution function, leading to impr…

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cs.CLEmpiricalRecentJun 30, 2026

Scalable Behaviour Cloning on Browser Using via Skill Distillation

Kaisen Yang, Zheng Jiang, Yuzhao Peng, Houde Qian +10 more

This paper proposes a method for creating scalable browser agents by cloning user interaction skills from human browsing data using natural language skills and a skill graph.

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cs.AIRecentMay 28, 2026

UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents

Yuxiang Chai, Han Xiao, Xinyu Fu, Jinpeng Chen +2 more

UI-KOBE is a framework that enhances lightweight mobile GUI agents by integrating reusable, app-specific knowledge graphs, allowing them to perform complex tasks efficiently on-device without relying…

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cs.NESurveyRecentJul 17, 2026

From Optimal Policies to Individual Differences: Rethinking Reinforcement Learning for Biology

Patrick Govoni, Palina Bartashevich, Clémence Bergerot, Valerii Chirkov +2 more

This paper explores approaches to generating behavioral diversity in reinforcement learning models to bridge the gap between simulation and biology.

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cs.ROcs.AIcs.MAEmpiricalRecentJun 30, 2026

ASPIRE: Agentic /Skills Discovery for Robotics

Runyu Lu, Yubo Wu, Ethan Kou, Letian Fu +10 more

ASPIRE is a continual learning system that autonomously writes and refines robot control programs in a code-as-policy paradigm, discovering transferable skills and surpassing prior methods on various…

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cs.AIRecentJun 1, 2026

RoleCDE:Benchmarking and Mitigating Role-Alignment Trade-offs in Role-Playing Agents

Huayi Lai, Shichao Song, Simin Niu, Hanyu Wang +4 more

The paper introduces RoleCDE, a novel benchmark that evaluates role-playing agents' ability to resolve conflicts between role-specific values and general alignment constraints, revealing a 'Role Value…

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cs.CLRecentJun 1, 2026

Beyond Isolated Behaviors: Hierarchical User Modeling for LLM Personalization

Liang Wang, Xinyi Mou, Xiaoyou Liu, Tiannan Wang +2 more

The paper proposes a hierarchical framework, PHF (Practice-Habitus-Field), inspired by Bourdieu's Theory of Practice, to improve LLM personalization by modeling user behaviors at three distinct levels…

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cs.CLcs.AIcs.CYRecentMay 29, 2026

If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Adrian de Wynter

The paper argues that purported anthropomorphic attributes of LLMs are not unique to language models but are substrate-dependent, demonstrating this by training a neural network on the game Age of Emp…

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cs.ROTheoreticalRecentJul 8, 2026

Agent-Exploitation Affordances: From Basic to Complex Representation Patterns

Bastien Dussard, Aurélie Clodic, Guillaume Sarthou

This paper proposes an ontological representation for cooperative affordances in social robotics, enabling agents to extend their action possibilities through interaction.

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