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~ similar to 2606.02366· 18 results

cs.RORecentJun 3, 2026

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang +16 more

This paper presents GRAIL, a digital generation pipeline that synthesizes human-object interactions for humanoid robots.

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cs.CVRecentJun 1, 2026

Symmetry-Aware 9D Pose Estimation with Sim(3)-Consistent Feature and Spherical Inception Convolution

Panfei Cheng, Hongshan Yu, Wenrui Chen, Xiaojun Tang +2 more

The paper proposes a novel symmetry-aware, category-level method for 9D object pose estimation that accurately estimates translation and size first, followed by rotation, achieving state-of-the-art re…

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cs.CVRecentJun 3, 2026

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

Jaeyeong Kim, Ines Kim, Jahyeok Koo, Seungryong Kim

T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.

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cs.ROcs.CVRecentJun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li +5 more

RoboDream introduces an embodiment-centric world model that synthesizes photorealistic, physically feasible robot demonstrations by decoupling motion generation from environment synthesis, significant…

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cs.CVcs.RORecentJun 2, 2026

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim +2 more

SimuScene introduces a novel compositional 3D reconstruction pipeline that integrates physics simulation directly into the shape and layout estimation process to generate stable, simulation-ready 3D s…

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cs.CVcs.AIcs.LGRecentMay 29, 2026

Envisioning Beyond the Few: Disentangled Semantics and Primitives for Few-Shot Atypical Layout-to-Image Generation

Nan Bao, Yifan Zhao, Wenzhuang Wang, Jia Li

The paper proposes a disentangled representation framework to significantly improve few-shot layout-to-image generation by separating semantic identity from local visual details, thereby mitigating re…

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cs.CVRecentJun 1, 2026

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more

MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…

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cs.CVcs.AIRecentJun 3, 2026

GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes

Josef Bengtson, Yaroslava Lochman, Fredrik Kahl

GeM-NR proposes a novel, training-free framework to achieve general multi-view image editing, enabling consistent edits that drastically change both the geometry and appearance of a nonrigid scene.

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cs.CVcs.CGRecentMay 28, 2026

S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields

Deniz Sayin Mercadier, Federico Stella, Aurel Bizeau, Nicolas Talabot +1 more

The paper introduces S2MDF, a plug-and-play module that enforces a hard constraint to eliminate interpenetrations in multi-object Signed Distance Field (SDF) representations, significantly improving p…

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.GRcs.CGRecentMay 30, 2026

Subgrid Marching Tetrahedra

Hossein Baktash, Mark Gillespie, Keenan Crane

The paper introduces a subgrid marching tetrahedra scheme that accurately recovers complex, intersection-free manifold meshes from tetrahedral grids, overcoming limitations of classic marching methods…

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cs.CVRecentJun 1, 2026

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos

Jinpeng Liu, Yukang Xu, Yutong Li, Xingyu Liu

TROPHIES introduces a unified framework to jointly reconstruct dynamic humans, static scenes, and camera poses from multi-view videos, achieving globally consistent and physically plausible 4D reconst…

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cs.CVcs.AIcs.GRRecentMay 31, 2026

3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong +4 more

The paper introduces 3DCodeBench, a systematic benchmark and platform for evaluating Vision-Language Model (VLM) agents' ability to generate procedural 3D models from text and images using code.

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cs.AIRecentJun 1, 2026

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more

The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.

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cs.CVRecentJun 1, 2026

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu +4 more

VEDAL introduces a variational, error-driven asynchronous learning framework to efficiently prune 3D Gaussian Splatting, achieving high compression ratios with minimal loss in novel view synthesis qua…

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cs.CVcs.AIRecentMay 29, 2026

Feature-Optimized Vision for Adaptive 3D Scene Reconstruction

Eric Liang

The paper introduces an adaptive feature-optimized vision front end that intelligently selects and budgets visual features for 3D reconstruction, significantly improving reconstruction quality and com…

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cs.CVRecentJun 1, 2026

Honey, I Shrunk the Arc de Triomphe!

Yuanbo Xiangli, Hanyu Chen, Xueqing Tsang, Noah Snavely

The paper introduces MetricScenes, a new large-scale, in-the-wild dataset, and demonstrates that fine-tuning existing geometry models on this dataset significantly mitigates the scale-collapse problem…

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cs.RORecentJun 3, 2026

Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

Luca Zanatta, Grzegorz Malczyk, Kostas Alexis

This paper investigates the robustness of world models in vision-based quadrotor navigation and identifies factors governing their quality.

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