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cs.CVcs.AIRecentMay 28, 2026

PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Omer Benishu, Gal Fiebelman, Sagie Benaim

PhyGenHOI introduces a novel framework that generates physically accurate and visually faithful 4D Human-Object Interactions by coupling generative human motion with explicit physical object simulatio…

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cs.CVEmpiricalRecentJul 8, 2026

Infinite Worlds with Versatile Interactions

Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen +16 more

The paper introduces LingBot-World 2.0, an advanced version of a language model with unbounded interaction horizon, rapid response time, diverse interactive elements, and agentic harness integration.

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cs.RORecentJun 3, 2026

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang +16 more

This paper presents GRAIL, a digital generation pipeline that synthesizes human-object interactions for humanoid robots.

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cs.AIRecentMay 27, 2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro +8 more

CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.

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cs.AIRecentJun 1, 2026

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more

The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.

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cs.CVcs.AIcs.GRRecentMay 31, 2026

3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong +4 more

The paper introduces 3DCodeBench, a systematic benchmark and platform for evaluating Vision-Language Model (VLM) agents' ability to generate procedural 3D models from text and images using code.

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.CVcs.AIRecentMay 28, 2026

Archon: A Unified Multimodal Model for Holistic Digital Human Generation

Chong Bao, Shichen Liu, Lijun Yu, David Futschik +8 more

The paper introduces Archon, a unified, fully pretrained multimodal model that addresses the challenge of generating holistic digital humans by integrating seven modalities (including text, audio, mot…

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cs.AIcs.CVRecentMay 28, 2026

PhyDrawGen: Physically Grounded Diagram Generation from Natural Language

Nafiul Haque, Syed Nazmus Sakib, Shifat E Arman

PhyDrawGen is a neuro-symbolic pipeline that generates physically accurate diagrams from natural language by explicitly enforcing physical laws and geometric constraints, significantly outperforming c…

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cs.CVcs.RORecentJun 2, 2026

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim +2 more

SimuScene introduces a novel compositional 3D reconstruction pipeline that integrates physics simulation directly into the shape and layout estimation process to generate stable, simulation-ready 3D s…

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cs.ROcs.CVRecentJun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li +5 more

RoboDream introduces an embodiment-centric world model that synthesizes photorealistic, physically feasible robot demonstrations by decoupling motion generation from environment synthesis, significant…

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cs.GRcs.AIcs.LGRecentMay 29, 2026

SWIM: Single-Instance Whole-Body Imitation for swiMming

Binglun Wang, Edmond S. L. Ho, He Wang

The paper proposes SWIM, a novel imitation learning method that can synthesize physically-based swimming motions from a single example, demonstrating superior data efficiency and generalization across…

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cs.AIRecentMay 28, 2026

Physically Viable World Models: A Case for Query-Conditioned Embodied AI

Adam J. Thorpe, Stepan Tretiakov, Cheng-Hsi Hsiao, Su Ann Low +5 more

The paper argues that for embodied AI to be safe and effective, world models must be physically viable, requiring a structural shift from mere observation prediction to representing the underlying phy…

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cs.CVcs.RORecentJun 1, 2026

Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis

Xiang Xu, Alan Liang, Youquan Liu, Xian Sun +4 more

The paper introduces U4D, an uncertainty-aware framework that synthesizes 4D LiDAR scenes by prioritizing the reconstruction of geometrically difficult and uncertain regions first, leading to state-of…

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cs.ROcs.CVEmpiricalRecentJun 23, 2026

ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos

Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter +3 more

This paper presents ArtiTwinSplat, a framework for constructing articulated, photo-realistic digital twins of objects directly from RGB-D videos in real-world environments.

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cs.CVRecentJun 4, 2026

Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

Chenming Zhu, Jingli Lin, Yilin Long, Peizhou Cao +3 more

The paper proposes Astra, an agentic framework that equips Vision-Language Models (VLMs) with the ability to perform spatial reasoning by actively generating and utilizing imagined visual evidence fro…

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cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

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cs.HCEmpiricalRecentJun 26, 2026

HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches

Jialin Huang, Rana Hanocka, Ariel Shamir, Yotam Gingold

HandMade is a workflow that combines VR 3D sketching and language for open-domain 3D asset generation, allowing users to specify object layout and part relationships through 3D sketching and language.

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cs.CVcs.AIcs.CLRecentMay 28, 2026

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs

Haozhe Zhao, Shuzheng Si, Zhenhailong Wang, Zheng Wang +5 more

The paper introduces Crafter, a multi-agent harness that significantly improves the generation of editable, publication-quality scientific figures from diverse inputs, addressing the limitations of ex…

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