20 results for “3D Gaussian renderer”
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First implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU) with 1,472 independent tiles using only on-chip SRAM.
Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau +1 more
This paper proposes methods for intrinsic decomposition of radiance fields using Gaussian splatting, enabling adaptive modeling, disentanglement, and editing of textures in images.
Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu +4 more
VEDAL introduces a variational, error-driven asynchronous learning framework to efficiently prune 3D Gaussian Splatting, achieving high compression ratios with minimal loss in novel view synthesis qua…
The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.
This paper introduces Deformable Triangle Splatting, a method for representing non-convex shapes in radiance fields using triangles with learnable control points, enabling differentiable rendering.
The paper proposes a fast and lightweight novel view synthesis method using a differentiable Multiplane Image (MPI) representation, achieving significant speed and size improvements over state-of-the-…
Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao +5 more
The paper presents GrainGS, a dynamic Gaussian framework for scene reconstruction that balances fine-grained motion modeling, structural stability, and compact representation.
Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen +6 more
The paper proposes PointSplat, a human-centric approach for producing compact 3D human representations from input views, reducing inter-view redundancy and improving rendering quality.
Zhenxiang Ma, Zeyu He, Yuanzhen Zhou, Zhenyu Yang +5 more
The paper presents Odin, a distributed training system for point-based neural rendering (PBNR) that replaces global barriers with primitive-level synchronization, improving throughput and hiding criti…
Sayan Paul, Sourav Ghosh, Siddharth Katageri, Soumyadip Maity +2 more
City-Mesh3R is a scalable, end-to-end framework that reconstructs high-fidelity, watertight 3D surface meshes of entire city-scale environments directly from large collections of multi-view images.
GLAM-SLAM is a real-time, decoupled Gaussian-splatting SLAM system for large-scale outdoor scenes with a robust feature-based frontend and structured sparse mapping representation.
This paper introduces a nonlinear, actuator-aware safety filter for 3D Gaussian Splatting (3DGS) based on full quadrotor dynamics, reducing trajectory jerk by 47% and running 2.25 times faster than ex…
Jiangwei Ren, Xingyu Jiang, Zijie Song, Wei Xu +3 more
This paper proposes Wat3R, a cross-domain semi-supervised learning framework for adapting 3D reconstruction models from air to underwater scenes using unlabeled real underwater video footage and a tea…
This paper introduces FutureSurf, a benchmark and dataset for evaluating dynamic-scene reconstruction methods' ability to predict future surface geometry.
PatchPoison introduces a lightweight dataset-poisoning method that injects small, high-frequency adversarial patches into multi-view image datasets to systematically corrupt feature matching and degra…