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20 results for “3D Gaussian renderer”

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cs.GRcs.CVcs.DCEmpiricalRecentJul 17, 2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli, Paul H. J. Kelly +1 more

First implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU) with 1,472 independent tiles using only on-chip SRAM.

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cs.GRcs.AIEmpiricalRecentJun 30, 2026

Intrinsic decomposition and editing of 3D Gaussian splats

Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau +1 more

This paper proposes methods for intrinsic decomposition of radiance fields using Gaussian splatting, enabling adaptive modeling, disentanglement, and editing of textures in images.

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cs.CVRecentJun 1, 2026

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu +4 more

VEDAL introduces a variational, error-driven asynchronous learning framework to efficiently prune 3D Gaussian Splatting, achieving high compression ratios with minimal loss in novel view synthesis qua…

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cs.GRcs.CVcs.LGRecentJun 3, 2026

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Hongyu Zhou, Zorah Lähner

The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.

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cs.CVcs.GREmpiricalRecentJul 24, 2026

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Oriol Jiménez-Ayguadé, Antonio Agudo

This paper introduces Deformable Triangle Splatting, a method for representing non-convex shapes in radiance fields using triangles with learnable control points, enabling differentiable rendering.

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cs.CVcs.AIRecentJun 1, 2026

Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image

Kaidi Zhang, Guanxu Zhu

The paper proposes a fast and lightweight novel view synthesis method using a differentiable Multiplane Image (MPI) representation, achieving significant speed and size improvements over state-of-the-…

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cs.CVEmpiricalRecentJul 23, 2026

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao +5 more

The paper presents GrainGS, a dynamic Gaussian framework for scene reconstruction that balances fine-grained motion modeling, structural stability, and compact representation.

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cs.CVEmpiricalRecentJun 30, 2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen +6 more

The paper proposes PointSplat, a human-centric approach for producing compact 3D human representations from input views, reducing inter-view redundancy and improving rendering quality.

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cs.DCEmpiricalRecentJul 22, 2026

Odin: Primitive-Level Synchronization for Distributed Point-Based Neural Rendering

Zhenxiang Ma, Zeyu He, Yuanzhen Zhou, Zhenyu Yang +5 more

The paper presents Odin, a distributed training system for point-based neural rendering (PBNR) that replaces global barriers with primitive-level synchronization, improving throughput and hiding criti…

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cs.CVcs.AIcs.GRRecentMay 28, 2026

City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images

Sayan Paul, Sourav Ghosh, Siddharth Katageri, Soumyadip Maity +2 more

City-Mesh3R is a scalable, end-to-end framework that reconstructs high-fidelity, watertight 3D surface meshes of entire city-scale environments directly from large collections of multi-view images.

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cs.ROcs.CVEmpiricalRecentJul 23, 2026

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Panagiotis Mermigkas, Argyris Manetas, Petros Maragos

GLAM-SLAM is a real-time, decoupled Gaussian-splatting SLAM system for large-scale outdoor scenes with a robust feature-based frontend and structured sparse mapping representation.

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cs.ROEmpiricalRecentJul 1, 2026

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight

Tscholl Dario, Nakka Yashwanth Kumar, Gunter Brian

This paper introduces a nonlinear, actuator-aware safety filter for 3D Gaussian Splatting (3DGS) based on full quadrotor dynamics, reducing trajectory jerk by 47% and running 2.25 times faster than ex…

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cs.CVEmpiricalRecentJul 9, 2026

Wat3R: Underwater 3D Geometry Learning without Annotations

Jiangwei Ren, Xingyu Jiang, Zijie Song, Wei Xu +3 more

This paper proposes Wat3R, a cross-domain semi-supervised learning framework for adapting 3D reconstruction models from air to underwater scenes using unlabeled real underwater video footage and a tea…

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cs.CVEmpiricalRecentJul 23, 2026

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

Yukun Shi, Minglun Gong

This paper introduces FutureSurf, a benchmark and dataset for evaluating dynamic-scene reconstruction methods' ability to predict future surface geometry.

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cs.CVcs.CRcs.LGRecentApr 14, 2026

PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

Prajas Wadekar, Venkata Sai Pranav Bachina, Kunal Bhosikar, Ankit Gangwal +1 more

PatchPoison introduces a lightweight dataset-poisoning method that injects small, high-frequency adversarial patches into multi-view image datasets to systematically corrupt feature matching and degra…

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