20 results for “3D scene generation”
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The paper introduces SynCity 3000, a framework for generating large, coherent 3D scenes using a convolutional generator, addressing the scarcity of 3D scene data for training.
This paper proposes a top-down framework for generating hierarchical 3D scene graphs of indoor scenes, including room layout and object layout within each room.
GeM-NR proposes a novel, training-free framework to achieve general multi-view image editing, enabling consistent edits that drastically change both the geometry and appearance of a nonrigid scene.
Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more
The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.
Hanlin Wang, Hao Ouyang, Qiuyu Wang, Wen Wang +9 more
The paper introduces WorldDirector, a framework for creating controllable video worlds with persistent dynamic object memory and exact visual identities.
CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.
Xiang Xu, Alan Liang, Youquan Liu, Xian Sun +4 more
The paper introduces U4D, an uncertainty-aware framework that synthesizes 4D LiDAR scenes by prioritizing the reconstruction of geometrically difficult and uncertain regions first, leading to state-of…
Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more
MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…
GeoSAM-3D proposes a novel framework for open-vocabulary 3D scene segmentation from simple monocular video by propagating object prompts using a geodesic distance kernel on a reconstructed Gaussian sc…
The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…
T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.
Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian +2 more
This paper introduces GS-Agent, an end-to-end multi-agent framework that generates realistic, dynamic, and controllable 4D physical worlds from natural language descriptions by emulating human creatio…
The paper proposes a fast and lightweight novel view synthesis method using a differentiable Multiplane Image (MPI) representation, achieving significant speed and size improvements over state-of-the-…
Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen +6 more
The paper addresses the challenge of multi-turn view planning for VLMs by proposing an iterative framework that uses self-exploration and view graph distillation, significantly improving planning perf…
Xuanyi Liu, Deyi Ji, Liqun Liu, Lanyun Zhu +7 more
CamGeo is a novel framework that improves sparse camera-conditioned image-to-video generation by distilling rich 3D geometric priors into the diffusion backbone, resulting in geometrically consistent…
Xiaoyang Han, Jianhua Li, Kewang Deng, Zukai Chen +13 more
The paper presents SenseNova-Vision, a unified multimodal model for computer vision tasks using natural language instructions and optional visual prompts, trained primarily on a new corpus and requiri…
The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…