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20 results for “Familiarity with 3D Gaussian Splatting and conditional diffusion models.”

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cs.GRcs.CVcs.LGRecentJun 3, 2026

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Hongyu Zhou, Zorah Lähner

The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.

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cs.CVEmpiricalRecentJun 30, 2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen +6 more

The paper proposes PointSplat, a human-centric approach for producing compact 3D human representations from input views, reducing inter-view redundancy and improving rendering quality.

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cs.GRcs.AIEmpiricalRecentJun 30, 2026

Intrinsic decomposition and editing of 3D Gaussian splats

Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau +1 more

This paper proposes methods for intrinsic decomposition of radiance fields using Gaussian splatting, enabling adaptive modeling, disentanglement, and editing of textures in images.

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cs.CVRecentJun 1, 2026

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu +4 more

VEDAL introduces a variational, error-driven asynchronous learning framework to efficiently prune 3D Gaussian Splatting, achieving high compression ratios with minimal loss in novel view synthesis qua…

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cs.CVcs.AIRecentMay 30, 2026

GeoSAM-3D: Geodesic Prompt Propagation for Open-Vocabulary 3D Scene Segmentation from Monocular Video

Arun Sharma

GeoSAM-3D proposes a novel framework for open-vocabulary 3D scene segmentation from simple monocular video by propagating object prompts using a geodesic distance kernel on a reconstructed Gaussian sc…

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cs.CVcs.AIRecentJun 1, 2026

Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image

Kaidi Zhang, Guanxu Zhu

The paper proposes a fast and lightweight novel view synthesis method using a differentiable Multiplane Image (MPI) representation, achieving significant speed and size improvements over state-of-the-…

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cs.ROcs.CVEmpiricalRecentJun 23, 2026

ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos

Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter +3 more

This paper presents ArtiTwinSplat, a framework for constructing articulated, photo-realistic digital twins of objects directly from RGB-D videos in real-world environments.

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cs.CVcs.AIeess.IVRecentJun 1, 2026

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Jingyun Liang, Min Wei, Shikai Li, Yizeng Han +4 more

The paper proposes a novel render-free framework that conditions video diffusion models directly on compressed 3D human mesh tokens, enabling robust 3D-aware human motion control without relying on re…

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cs.CVcs.AIcs.LGRecentMay 28, 2026

Controllable Lung Nodule Synthesis via Histogram-Regularized Latent Diffusion Models

Arunkumar Kannan, Yanbo Zhang, Han Liu, Michael Baumgartner +4 more

The paper introduces a histogram-regularized latent diffusion model to synthesize highly realistic and subtype-specific pulmonary nodules in 3D CT volumes, addressing the limitations of existing metho…

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cs.ROEmpiricalRecentJun 12, 2026

Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera

Seoyoon Kim, Kanghyun Kim, Dongwoo Ko, Yeong Jin Heo +1 more

This paper introduces Spatially Conditioned Diffusion Policy (SCDP), a single-camera manipulation system that uses end-effector trajectories as visual attention anchors.

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cs.CVEmpiricalRecentJul 23, 2026

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao +5 more

The paper presents GrainGS, a dynamic Gaussian framework for scene reconstruction that balances fine-grained motion modeling, structural stability, and compact representation.

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cs.CVcs.GREmpiricalRecentJul 24, 2026

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Oriol Jiménez-Ayguadé, Antonio Agudo

This paper introduces Deformable Triangle Splatting, a method for representing non-convex shapes in radiance fields using triangles with learnable control points, enabling differentiable rendering.

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cs.CVcs.LGRecentJun 1, 2026

Hallucination-Aware Diffusion Sampling for Inverse Problems via Robust Prior Updates

Pengfei Jin, Yiqi Tian, Kailong Fan, Bingjie Qi +1 more

The paper introduces Robust Prior Update (RPU), a module that improves the faithfulness of diffusion-based inverse solvers by stabilizing the prior update step, thereby reducing measurement-conditione…

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cs.CVEmpiricalRecentJul 6, 2026

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

Paul Engstler, Iro Laina, Christian Rupprecht, Andrea Vedaldi

The paper introduces SynCity 3000, a framework for generating large, coherent 3D scenes using a convolutional generator, addressing the scarcity of 3D scene data for training.

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cs.CRRecentMay 1, 2026

Repurposing Image Diffusion Models for Adversarial Synthetic Structured Data: A Case Study of Ground Truth Drift

Adam Arthur, Christopher Schwartz

The paper demonstrates that off-the-shelf image diffusion models, like Stable Diffusion, can be repurposed to generate synthetic structured data, posing a threat of ground truth drift in closed eviden…

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cs.CVcs.AIRecentMay 29, 2026

Real2SAM2Real: Generative 3D Caches as Complementary Context for Video Diffusion

Jiayi Wu, Haoming Cai, Cornelia Fermuller, Christopher Metzler +1 more

Real2SAM2Real introduces a framework that uses explicit 3D caches, derived from 3D lifting models, to provide robust geometric guidance to Video Diffusion Models, significantly improving spatiotempora…

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