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20 results for “Gaussian Splatting”

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cs.GRcs.CVcs.LGRecentJun 3, 2026

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Hongyu Zhou, Zorah Lähner

The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.

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cs.GRcs.AIEmpiricalRecentJun 30, 2026

Intrinsic decomposition and editing of 3D Gaussian splats

Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau +1 more

This paper proposes methods for intrinsic decomposition of radiance fields using Gaussian splatting, enabling adaptive modeling, disentanglement, and editing of textures in images.

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cs.CVRecentJun 1, 2026

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu +4 more

VEDAL introduces a variational, error-driven asynchronous learning framework to efficiently prune 3D Gaussian Splatting, achieving high compression ratios with minimal loss in novel view synthesis qua…

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cs.ROcs.CVEmpiricalRecentJul 23, 2026

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Panagiotis Mermigkas, Argyris Manetas, Petros Maragos

GLAM-SLAM is a real-time, decoupled Gaussian-splatting SLAM system for large-scale outdoor scenes with a robust feature-based frontend and structured sparse mapping representation.

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cs.CVcs.GREmpiricalRecentJul 24, 2026

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Oriol Jiménez-Ayguadé, Antonio Agudo

This paper introduces Deformable Triangle Splatting, a method for representing non-convex shapes in radiance fields using triangles with learnable control points, enabling differentiable rendering.

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cs.ROEmpiricalRecentJul 1, 2026

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight

Tscholl Dario, Nakka Yashwanth Kumar, Gunter Brian

This paper introduces a nonlinear, actuator-aware safety filter for 3D Gaussian Splatting (3DGS) based on full quadrotor dynamics, reducing trajectory jerk by 47% and running 2.25 times faster than ex…

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cs.CVEmpiricalRecentJul 23, 2026

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao +5 more

The paper presents GrainGS, a dynamic Gaussian framework for scene reconstruction that balances fine-grained motion modeling, structural stability, and compact representation.

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cs.ROcs.CVEmpiricalRecentJun 23, 2026

ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos

Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter +3 more

This paper presents ArtiTwinSplat, a framework for constructing articulated, photo-realistic digital twins of objects directly from RGB-D videos in real-world environments.

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cs.CVcs.AIRecentJun 1, 2026

Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image

Kaidi Zhang, Guanxu Zhu

The paper proposes a fast and lightweight novel view synthesis method using a differentiable Multiplane Image (MPI) representation, achieving significant speed and size improvements over state-of-the-…

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cs.CVcs.CRcs.LGRecentApr 14, 2026

PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

Prajas Wadekar, Venkata Sai Pranav Bachina, Kunal Bhosikar, Ankit Gangwal +1 more

PatchPoison introduces a lightweight dataset-poisoning method that injects small, high-frequency adversarial patches into multi-view image datasets to systematically corrupt feature matching and degra…

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cs.CVEmpiricalRecentJun 30, 2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen +6 more

The paper proposes PointSplat, a human-centric approach for producing compact 3D human representations from input views, reducing inter-view redundancy and improving rendering quality.

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cs.DSmath-phmath.CATheoreticalRecentJun 22, 2026

Computing Gaussian and exponential integrals in ${\Bbb R}^n$

Alexander Barvinok

This paper proves conditions for efficiently approximating expectations of certain functions with respect to standard Gaussian or symmetric exponential probability measures.

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cs.GRcs.CVcs.DCEmpiricalRecentJul 17, 2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli, Paul H. J. Kelly +1 more

First implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU) with 1,472 independent tiles using only on-chip SRAM.

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math.PRstat.APstat.MLTheoreticalRecentJul 22, 2026

High Minima of Gaussian Processes: Overshoots and Minimizer Locations

Enkelejd Hashorva, Svyatoslav Novikov

The paper shows that the scaled overshoot of a minimum value in a Gaussian process converges to an exponential random variable as the minimum value increases, and identifies the limiting measure as an…

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