20 results for “Gaussian Splatting”
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The paper proposes a novel method to improve the simultaneous representation of appearance and geometry in 3D Gaussian Splatting by introducing an additional geometry opacity parameter.
Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau +1 more
This paper proposes methods for intrinsic decomposition of radiance fields using Gaussian splatting, enabling adaptive modeling, disentanglement, and editing of textures in images.
Aoduo Li, Jiancheng Li, Huan Ye, Hongjian Xu +4 more
VEDAL introduces a variational, error-driven asynchronous learning framework to efficiently prune 3D Gaussian Splatting, achieving high compression ratios with minimal loss in novel view synthesis qua…
GLAM-SLAM is a real-time, decoupled Gaussian-splatting SLAM system for large-scale outdoor scenes with a robust feature-based frontend and structured sparse mapping representation.
This paper introduces Deformable Triangle Splatting, a method for representing non-convex shapes in radiance fields using triangles with learnable control points, enabling differentiable rendering.
This paper introduces a nonlinear, actuator-aware safety filter for 3D Gaussian Splatting (3DGS) based on full quadrotor dynamics, reducing trajectory jerk by 47% and running 2.25 times faster than ex…
Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao +5 more
The paper presents GrainGS, a dynamic Gaussian framework for scene reconstruction that balances fine-grained motion modeling, structural stability, and compact representation.
Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter +3 more
This paper presents ArtiTwinSplat, a framework for constructing articulated, photo-realistic digital twins of objects directly from RGB-D videos in real-world environments.
The paper proposes a fast and lightweight novel view synthesis method using a differentiable Multiplane Image (MPI) representation, achieving significant speed and size improvements over state-of-the-…
PatchPoison introduces a lightweight dataset-poisoning method that injects small, high-frequency adversarial patches into multi-view image datasets to systematically corrupt feature matching and degra…
Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen +6 more
The paper proposes PointSplat, a human-centric approach for producing compact 3D human representations from input views, reducing inter-view redundancy and improving rendering quality.
This paper proves conditions for efficiently approximating expectations of certain functions with respect to standard Gaussian or symmetric exponential probability measures.
First implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU) with 1,472 independent tiles using only on-chip SRAM.
The paper shows that the scaled overshoot of a minimum value in a Gaussian process converges to an exponential random variable as the minimum value increases, and identifies the limiting measure as an…