ArXivCSExplorer
☆☆Bookmarks🏆RSSHow to UseFAQ
Built with and by Teycir Ben Soltane•
How to Use•FAQ•GitHub•arXiv.org•
Share:

~ similar to 2605.28763· 19 results

cs.CVRecentJun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Kiymet Akdemir, Pinar Yanardag

The paper introduces SPAWN, a training-free method that allows users to inject specified visual concepts into existing autoregressive world models, enabling controllable scene composition beyond the i…

View →
cs.CVcs.AIcs.GRRecentMay 31, 2026

3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong +4 more

The paper introduces 3DCodeBench, a systematic benchmark and platform for evaluating Vision-Language Model (VLM) agents' ability to generate procedural 3D models from text and images using code.

View →
cs.CVRecentJun 3, 2026

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

Jaeyeong Kim, Ines Kim, Jahyeok Koo, Seungryong Kim

T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.

View →
cs.AIRecentMay 27, 2026

MUSE: Benchmarking Manufacturable, Functional, and Assemblable Text-to-CAD Generation

Xiaoyu Dong, Zhi Li, Xiao-Ming Wu

The paper introduces MUSE, a comprehensive benchmark that evaluates Text-to-CAD generation by assessing complex assemblies based on functionality, manufacturability, and assemblability, moving beyond…

View →
cs.AIRecentJun 1, 2026

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more

The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.

View →
cs.CVcs.AIRecentMay 28, 2026

PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Omer Benishu, Gal Fiebelman, Sagie Benaim

PhyGenHOI introduces a novel framework that generates physically accurate and visually faithful 4D Human-Object Interactions by coupling generative human motion with explicit physical object simulatio…

View →
cs.RORecentJun 3, 2026

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang +16 more

This paper presents GRAIL, a digital generation pipeline that synthesizes human-object interactions for humanoid robots.

View →
cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

View →
cs.CVcs.RORecentJun 2, 2026

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim +2 more

SimuScene introduces a novel compositional 3D reconstruction pipeline that integrates physics simulation directly into the shape and layout estimation process to generate stable, simulation-ready 3D s…

View →
cs.CVRecentJun 4, 2026

PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding

Shaohui Dai, Yansong Qu, You Shen, Shengchuan Zhang +1 more

The paper introduces PAR3D, a unified part-aware 3D-MLLM framework, to enhance 3D scene understanding by enabling models to reason about and ground both whole objects and their fine-grained parts.

View →
cs.ROcs.CVRecentJun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li +5 more

RoboDream introduces an embodiment-centric world model that synthesizes photorealistic, physically feasible robot demonstrations by decoupling motion generation from environment synthesis, significant…

View →
cs.CVcs.AIcs.CLRecentMay 28, 2026

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs

Haozhe Zhao, Shuzheng Si, Zhenhailong Wang, Zheng Wang +5 more

The paper introduces Crafter, a multi-agent harness that significantly improves the generation of editable, publication-quality scientific figures from diverse inputs, addressing the limitations of ex…

View →
cs.GRcs.CGRecentMay 30, 2026

Subgrid Marching Tetrahedra

Hossein Baktash, Mark Gillespie, Keenan Crane

The paper introduces a subgrid marching tetrahedra scheme that accurately recovers complex, intersection-free manifold meshes from tetrahedral grids, overcoming limitations of classic marching methods…

View →
cs.CVRecentJun 1, 2026

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

Minkyung Kwon, Jinhyeok Choi, Youngjin Shin, Jaeyeong Kim +2 more

MORPHOS is a novel autoregressive framework that generates dynamic 3D assets (like meshes and radiance fields) from videos by using a unified 4D representation to ensure temporal consistency and handl…

View →
cs.AIcs.CLcs.LGRecentMay 28, 2026

SchGen: PCB Schematic Generation with Semantic-Grounded Code Representations

Qinpei Luo, Ruichun Ma, Xinyu Zhang, Lili Qiu

The paper introduces SchGen, the first large language model capable of generating editable PCB schematics from natural language by using a novel semantically grounded code representation.

View →
cs.CVcs.AIeess.IVRecentJun 1, 2026

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Jingyun Liang, Min Wei, Shikai Li, Yizeng Han +4 more

The paper proposes a novel render-free framework that conditions video diffusion models directly on compressed 3D human mesh tokens, enabling robust 3D-aware human motion control without relying on re…

View →
cs.HCcs.AIRecentMay 31, 2026

pcbGPT: Automatic PCB Schematic Synthesis from Natural Language Requirements

Tobias King, Steven Kehrberg, Michael Beigl, Tobias Röddiger

pcbGPT is a grounded system that automatically generates editable KiCad PCB schematics from natural language requirements, achieving high accuracy on complex embedded design tasks.

View →
cs.AIphysics.app-phRecentMay 29, 2026

BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMs

Ben Wang, Xiaogang Li, Ruochen Gao, Peiyao Xiao +5 more

The paper introduces BilliardPhys-Bench, a new benchmark that demonstrates that current multimodal LLMs struggle with complex physical reasoning and predicting object dynamics in simulated environment…

View →
cs.ROcs.AIcs.CVEmpiricalRecentJun 11, 2026

Mana: Dexterous Manipulation of Articulated Tools

Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu

This paper presents Mana, a sim-to-real framework for dexterous articulated tool manipulation.

View →