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~ similar to 2606.03994· 19 results

cs.RORecentJun 3, 2026

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang +16 more

This paper presents GRAIL, a digital generation pipeline that synthesizes human-object interactions for humanoid robots.

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cs.AIcs.CVRecentMay 28, 2026

PhyDrawGen: Physically Grounded Diagram Generation from Natural Language

Nafiul Haque, Syed Nazmus Sakib, Shifat E Arman

PhyDrawGen is a neuro-symbolic pipeline that generates physically accurate diagrams from natural language by explicitly enforcing physical laws and geometric constraints, significantly outperforming c…

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cs.ROcs.CVRecentJun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li +5 more

RoboDream introduces an embodiment-centric world model that synthesizes photorealistic, physically feasible robot demonstrations by decoupling motion generation from environment synthesis, significant…

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.ROcs.AIcs.LGRecentMay 27, 2026

Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation

Jiahe Pan, Stelian Coros, Jitendra Malik, Toru Lin

The paper introduces Center-of-Pressure (CoP), a physics-grounded tactile representation that enables robust zero-shot sim-to-real transfer for complex, contact-rich manipulation tasks.

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cs.AIphysics.app-phRecentMay 29, 2026

BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMs

Ben Wang, Xiaogang Li, Ruochen Gao, Peiyao Xiao +5 more

The paper introduces BilliardPhys-Bench, a new benchmark that demonstrates that current multimodal LLMs struggle with complex physical reasoning and predicting object dynamics in simulated environment…

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cs.CVcs.AIRecentMay 28, 2026

PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Omer Benishu, Gal Fiebelman, Sagie Benaim

PhyGenHOI introduces a novel framework that generates physically accurate and visually faithful 4D Human-Object Interactions by coupling generative human motion with explicit physical object simulatio…

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cs.CVRecentJun 2, 2026

NewtPhys: Do Foundation Models Understand Newtonian Physics?

Sebastian Cavada, Soumava Paul, Tuan-Hung Vu, Andrei Bursuc +1 more

The paper introduces NewtPhys, a novel 4D dataset of real-world scenes with dense physical annotations, to systematically evaluate and reveal the limitations of foundation models in low-level Newtonia…

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cs.AIRecentMay 28, 2026

Physically Viable World Models: A Case for Query-Conditioned Embodied AI

Adam J. Thorpe, Stepan Tretiakov, Cheng-Hsi Hsiao, Su Ann Low +5 more

The paper argues that for embodied AI to be safe and effective, world models must be physically viable, requiring a structural shift from mere observation prediction to representing the underlying phy…

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cs.CVcs.AIcs.RORecentMay 28, 2026

Prior Availability in Industrial Visual Sim-to-Real: A Review of CAD-Guided and CAD-Unavailable Regimes

Chenxi Tao, Seung-Kyum Choi

The paper reframes industrial visual sim-to-real transfer as a domain-gap problem categorized by the availability of explicit object geometry (CAD), arguing that the required prior evidence dictates t…

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cs.CVRecentJun 1, 2026

PRIMA: Boosting Animal Mesh Recovery with Biological Priors and Test-Time Adaptation

Xiaohang Yu, Ti Wang, Mackenzie Weygandt Mathis

PRIMA is a framework that significantly improves 3D quadruped mesh recovery by integrating biological knowledge and a test-time adaptation strategy, achieving state-of-the-art results on diverse and c…

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cs.CVRecentJun 3, 2026

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

Jaeyeong Kim, Ines Kim, Jahyeok Koo, Seungryong Kim

T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.

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cs.AIRecentMay 27, 2026

CubePart: An Open-Vocabulary Part-Controllable 3D Generator

Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro +8 more

CubePart is a generative framework that enables the creation of complex 3D meshes by explicitly controlling and generating individual, semantically defined parts based on open-vocabulary text prompts.

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cs.ROcs.AIcs.CVEmpiricalRecentJun 11, 2026

Mana: Dexterous Manipulation of Articulated Tools

Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu

This paper presents Mana, a sim-to-real framework for dexterous articulated tool manipulation.

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cs.AIRecentJun 1, 2026

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Shuo Lu, Yinuo Xu, Kecheng Yu, Siru Jiang +7 more

The paper introduces WorldCoder-Bench, a comprehensive benchmark and evaluation protocol for testing LLMs' ability to autonomously generate complex, physically grounded, and interactive 3D web worlds.

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cs.CVcs.LGRecentJun 1, 2026

Hallucination-Aware Diffusion Sampling for Inverse Problems via Robust Prior Updates

Pengfei Jin, Yiqi Tian, Kailong Fan, Bingjie Qi +1 more

The paper introduces Robust Prior Update (RPU), a module that improves the faithfulness of diffusion-based inverse solvers by stabilizing the prior update step, thereby reducing measurement-conditione…

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cs.CVcs.AIRecentJun 3, 2026

GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes

Josef Bengtson, Yaroslava Lochman, Fredrik Kahl

GeM-NR proposes a novel, training-free framework to achieve general multi-view image editing, enabling consistent edits that drastically change both the geometry and appearance of a nonrigid scene.

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cs.CVcs.CRcs.LGRecentApr 14, 2026

PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

Prajas Wadekar, Venkata Sai Pranav Bachina, Kunal Bhosikar, Ankit Gangwal +1 more

PatchPoison introduces a lightweight dataset-poisoning method that injects small, high-frequency adversarial patches into multi-view image datasets to systematically corrupt feature matching and degra…

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cs.GRcs.AIcs.LGRecentMay 29, 2026

SWIM: Single-Instance Whole-Body Imitation for swiMming

Binglun Wang, Edmond S. L. Ho, He Wang

The paper proposes SWIM, a novel imitation learning method that can synthesize physically-based swimming motions from a single example, demonstrating superior data efficiency and generalization across…

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