20 results for “Robotic harvesting, simulation, apple-orchard, GPU-parallel, tree models”
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This paper presents OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees for robotic tree-fruit harvesting research.
This paper presents four novel parallel algorithms for maintaining a rooted spanning forest in dynamic graphs, achieving a throughput of 2 million insertions and 1.4 million deletions per second.
This paper introduces Parallel ARC (P-ARC), a parallel version of Adaptive Robot Coordination approach for multi-robot motion planning, and evaluates its performance using a set of scaling scenarios w…
Heng Zhang, Gehan Zheng, Kaifeng Zhang, Jay Song +5 more
The paper presents BoxTwin, an interactive digital twin framework that learns the full dynamics of elastoplastic articulated objects from videos and accurately tracks joint trajectories and reproduces…
Martin Schuck, Marcel P. Rath, Yufei Hua, AbhisheK Goudar +2 more
Crazyflow is a novel, highly accelerated, and differentiable drone simulator that provides a unified platform for generating large-scale synthetic data for aerial robotics, enabling advanced training…
This paper presents Mana, a sim-to-real framework for dexterous articulated tool manipulation.
Hao Yu, Yanxiang Wang, Mark Cardamis, Tianlang Zhang +5 more
This paper presents LightFARM, a predictive lighting control framework for energy-efficient indoor farming that combines finite-horizon predictive control with compact models of photosynthesis, therma…
This paper proposes CertifiedCacheMPC, a caching system for Model Predictive Control in hierarchical quadruped controllers, ensuring primal feasibility and cost suboptimality.
This paper introduces Stale Synchronous Parallel mode of execution for parallel sparse triangular linear system solve and presents a scheduler that achieves geometric-mean speed-ups of 7-30% over Grow…
This paper presents three new algorithms for maximizing revenue in the Stackelberg Vertex Cover problem on certain kinds of trees.
This paper proposes Primitive-Guided Tree Search (PGTS), a hybrid framework for computing Nash equilibrium policies in multi-agent Pursuit-Evasion games by integrating offline exact computation with o…
Yihan Wang, Huiru Yan, Luxin Zhang, Long Cheng +5 more
The paper proposes a framework to harvest unused computation resources on AI chips for general-purpose tasks using neural architecture search and approximation techniques.
Mark Tensen, Ciaran Regan, Bert Wang-Chak Chan, Mizuki Oka +2 more
The paper introduces Microcosmos, a GPU-accelerated, differentiable simulation engine for artificial lifeforms as elastic filament chains in a 2D viscous fluid world, validated through experiments.
The paper presents improvements to the performance and scalability of WaterLily.jl, a scale-resolving incompressible flow solver, through the addition of MPI-based parallelism and optimizations to the…
First implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU) with 1,472 independent tiles using only on-chip SRAM.
This paper provides a systematic survey of ROS 2 middleware and identifies architectural limits through three dimensions: Space, Time, and State.
The paper presents an algorithm for updating a Directed Minimum Spanning Tree using the weighted matroid intersection algorithm and a dynamic auxiliary graph.