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20 results for “video-action models”

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cs.ROcs.AIcs.CVRecentMay 27, 2026

Turning Video Models into Generalist Robot Policies

Sizhe Lester Li, Evan Kim, Xingjian Bai, Tong Zhao +3 more

The paper proposes VERA, a decoupled policy that uses an action-free video world model combined with an embodiment-specific Inverse Dynamics Model (IDM) to achieve generalizable, zero-shot robot contr…

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cs.ROcs.CVEmpiricalRecentJul 9, 2026

Native Video-Action Pretraining for Generalizable Robot Control

Qihang Zhang, Lin Li, Luyao Zhang, Shuai Yang +25 more

This paper introduces LingBot-VA 2.0, a video-action foundation model designed for embodiment, with semantic visual-action tokenization, causal pretraining, sparse MoE backbone, and enhanced asynchron…

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cs.CVcs.AIcs.LGRecentJun 1, 2026

Understanding-Enhanced Model Collaboration for Long-Tailed Egocentric Mistake Detection

Boyu Han, Qianqian Xu, Shilong Bao, Zhiyong Yang +2 more

The paper proposes an Understanding-Enhanced Model Collaboration Method (UE-MCM) to accurately detect subtle and rare mistakes in egocentric videos by combining coarse-grained workflow understanding w…

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cs.CVEmpiricalRecentJul 8, 2026

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Shuailei Ma, Jiaqi Liao, Xinyang Wang, Jingjing Wang +23 more

This paper introduces LingBot-Video, a video pretraining paradigm for embodied intelligence using a DiT-based approach, Mixture-of-Experts framework, and extensive robot-oriented data.

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cs.ROcs.AIcs.CVEmpiricalRecentJun 24, 2026

Learning Action Priors for Cross-embodiment Robot Manipulation

Dong Jing, Tianqi Zhang, Jiaqi Liu, Jinman Zhao +4 more

This paper proposes a two-stage training framework to pretrain action modules with motion priors before Vision-Language-Action (VLA) alignment, improving VLA performance and reducing optimization chal…

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cs.ROcs.CVEmpiricalRecentJul 24, 2026

Robot-Factored World Models via Robot Rendering

Byungjun Kim, Taeksoo Kim, Hyunsoo Cha, Hanbyul Joo

This paper proposes robot-factored world models for action-conditioned video prediction in robotics, which factor out action realization and robot rendering to avoid learning the realization process a…

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cs.AIcs.CVEmpiricalRecentJul 24, 2026

SceneActBench: Can Agents Act on the 3D Scenes They See?

Yifei Zhao, Xiangxin Zhou, Wenhao Yang, Jiaqi Tang +10 more

The paper introduces SceneActBench, a benchmark for evaluating vision-language model agents' ability to perform actions on multi-object 3D scenes.

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cs.CVcs.AIRecentMay 30, 2026

Pause and Think: A Dataset and Benchmark for Video-Grounded Assistive Action Suggestion

Shivam Singh, Saptarshi Majumdar, Pratik Prabhanjan, Zicheng Liu +1 more

The paper introduces pause-and-think-T, a reasoning-centric dataset and benchmark that enables compact Vision-Language Models to perform visually grounded, context-aware action suggestion, matching la…

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cs.CVEmpiricalRecentJul 3, 2026

Flex-Forcing: Towards a Unified Autoregressive and Bidirectional Video Diffusion Model

Xinyin Ma, Julius Berner, Chao Liu, Arash Vahdat +2 more

This paper introduces Flex-Forcing, a framework for video generation that enables a model to operate under both bidirectional and autoregressive generation regimes, achieving better video quality and…

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cs.ROEmpiricalRecentJul 9, 2026

FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation

Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao +4 more

The paper introduces FabriVLA, a lightweight Vision-Language-Action model that achieves strong performance on the Meta-World MT50 benchmark using a compact 1B scale VLM backbone and a flow-matching ac…

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cs.CVcs.AIcs.LGEmpiricalRecentJul 6, 2026

From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Language-Action Model

Wenhao Li, Xueying Jiang, Quanhao Qian, Deli Zhao +3 more

This paper introduces Camera-Centric VLA, a new model for Vision-Language-Action policies that predicts camera-centric actions and hand-eye matrix, allowing the policy to figure out camera geometry on…

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cs.ROcs.AIEmpiricalRecentJun 23, 2026

G$^3$VLA: Geometric inductive bias for Vision-Language-Action Models

Yue Peng, Yongzhe Zhao, Artur Habuda, Khuyen Pham +4 more

Proposed G$^3$VLA, a camera-aware geometric module for pretrained vision-language-action models, injecting calibrated structure into visual tokens using intrinsic-conditioned ray embeddings, projectiv…

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cs.ROcs.AIcs.LGRecentMay 29, 2026

Continuous Reasoning for Vision-Language-Action

Yueh-Hua Wu, Tatsuya Matsushima, Kei Ota

The paper proposes Continuous Reasoning for Vision-Language-Action (VLA) models, arguing that effective reasoning must be a shared, verifiable internal latent space rather than discrete text tokens, l…

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cs.CVcs.AIRecentJun 1, 2026

Moment-Video: Diagnosing Temporal Fidelity of Video MLLMs on Momentary Visual Events

Xiaolin Liu, Yilun Zhu, Xiangyu Zhao, Xuehui Wang +8 more

The paper introduces Moment-Video, a new benchmark that diagnoses the ability of video MLLMs to understand brief, critical visual events, revealing that current models struggle significantly with temp…

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cs.CVcs.AIRecentMay 29, 2026

ConTrans: Learning Text-enhanced Local-global Temporal Representations for Zero-shot Temporal Action Localization

Kanchan Keisham, Thenukan Pathmanathan, Thangarajah Akilan

The paper introduces ConTrans, a novel local-global multi-scale encoder that combines convolutional and transformer features to significantly improve zero-shot temporal action localization by capturin…

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cs.CRRecentMay 8, 2026

Membership Inference Attacks on Vision-Language-Action Models

Yuefeng Peng, Mingzhe Li, Kejing Xia, Renhao Zhang +1 more

This paper presents the first systematic study of membership inference attacks (MIAs) against Vision-Language-Action (VLA) models, demonstrating that these models are highly vulnerable to privacy brea…

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cs.CVEmpiricalRecentJul 2, 2026

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

Hanlin Wang, Hao Ouyang, Qiuyu Wang, Wen Wang +9 more

The paper introduces WorldDirector, a framework for creating controllable video worlds with persistent dynamic object memory and exact visual identities.

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