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~ similar to 2606.24628· 20 results

cs.RORecentJun 3, 2026

GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors

Tianyi Xie, Haotian Zhang, Jinhyung Park, Zi Wang +16 more

This paper presents GRAIL, a digital generation pipeline that synthesizes human-object interactions for humanoid robots.

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cs.ROEmpiricalRecentJul 19, 2026

BoxTwin: Learning Elastoplastic Articulated Object Dynamics from Videos

Heng Zhang, Gehan Zheng, Kaifeng Zhang, Jay Song +5 more

The paper presents BoxTwin, an interactive digital twin framework that learns the full dynamics of elastoplastic articulated objects from videos and accurately tracks joint trajectories and reproduces…

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cs.ROcs.AIEmpiricalRecentJul 1, 2026

FurnitureVLA: Learning Long-Horizon Bimanual Furniture Assembly with Vision-Language-Action Model

Chenyang Ma, Yue Yang, Radu Corcodel, Siddarth Jain +3 more

This paper introduces FurnitureVLA, a systematic study of real-scale bimanual furniture assembly using Vision-Language-Action models, improving simulation success from 48% to 80% and reducing errors.

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cs.CVEmpiricalRecentJul 23, 2026

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

Jiahao He, Yihua Shao, Zhengkai Zhao, Pan Gao +5 more

The paper presents GrainGS, a dynamic Gaussian framework for scene reconstruction that balances fine-grained motion modeling, structural stability, and compact representation.

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cs.ROcs.LGEmpiricalRecentJun 22, 2026

AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection

Mingi Choi, Gunhee Kim, Jisoo Kim, Taeksoo Kim +3 more

The paper presents AutoDex, a system that automatically collects real-world data for robust dexterous grasping, achieving a 4.8x throughput improvement over teleoperation and higher success rate than…

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cs.ROcs.AIRecentMay 29, 2026

GSAM: A Generalizable and Safe Robotic Framework for Articulated Object Manipulation

Beichen Shao, Mengying Xie, Heng Su, Wanyi Zhang +4 more

GSAM introduces a generalizable and safe robotic framework for articulated object manipulation, significantly improving success rates and reducing variability across diverse tasks by integrating commo…

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cs.CVcs.RORecentJun 2, 2026

SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image

Inhee Lee, Sangwon Baik, Sungjoo Kim, Hyeonwoo Kim +2 more

SimuScene introduces a novel compositional 3D reconstruction pipeline that integrates physics simulation directly into the shape and layout estimation process to generate stable, simulation-ready 3D s…

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cs.ROcs.CVRecentJun 1, 2026

RoboDream: Compositional World Models for Scalable Robot Data Synthesis

Junjie Ye, Rong Xue, Basile Van Hoorick, Runhao Li +5 more

RoboDream introduces an embodiment-centric world model that synthesizes photorealistic, physically feasible robot demonstrations by decoupling motion generation from environment synthesis, significant…

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cs.ROEmpiricalRecentJul 9, 2026

DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

Yunchao Yao, Zhuxiu Xu, Tianqi Zhang, Zixian Liu +11 more

The paper introduces DexVerse, a large-scale and modular benchmark for dexterous manipulation with 100 tasks, 3 robot arms, 6 hands, and configurable visual variations.

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cs.ROcs.AIcs.CVEmpiricalRecentJun 11, 2026

Mana: Dexterous Manipulation of Articulated Tools

Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu

This paper presents Mana, a sim-to-real framework for dexterous articulated tool manipulation.

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cs.ROEmpiricalRecentJul 17, 2026

BayesContact: Uncertain Pose Estimation via Visuo-Tactile Proposals and Simulation-based Inference

Aditya Kamireddypalli, Matias Mattamala, Joao Moura, Russell Buchanan +2 more

The paper introduces BayesContact, a framework for visuo-tactile pose estimation using simulation-based inference, improving pose observability and insertion success by 30%.

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cs.CVRecentJun 3, 2026

Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text

Jaeyeong Kim, Ines Kim, Jahyeok Koo, Seungryong Kim

T2Mo is a novel framework that generates controllable dynamic 3D object shapes by combining explicit 3D trajectories for spatial guidance with natural language text semantics.

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cs.CVRecentJun 1, 2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor

The paper introduces Staged Executable Inverse Graphics (SEIG), an agentic framework that uses general-purpose Vision-Language Models (VLMs) to reconstruct editable 3D scenes directly into executable…

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cs.CVEmpiricalRecentJun 30, 2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu, Zehong Shen +6 more

The paper proposes PointSplat, a human-centric approach for producing compact 3D human representations from input views, reducing inter-view redundancy and improving rendering quality.

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cs.ROEmpiricalRecentJul 1, 2026

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight

Tscholl Dario, Nakka Yashwanth Kumar, Gunter Brian

This paper introduces a nonlinear, actuator-aware safety filter for 3D Gaussian Splatting (3DGS) based on full quadrotor dynamics, reducing trajectory jerk by 47% and running 2.25 times faster than ex…

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cs.ROcs.AIRecentMay 30, 2026

Shape Your Body: Value Gradients for Multi-Embodiment Robot Design

Nico Bohlinger, Jan Peters

The paper introduces using frozen, generalist value functions as differentiable surrogates to efficiently optimize and analyze new multi-embodiment robot designs without requiring repeated reinforceme…

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